Upgrade to PhysX 5.1.3
This commit is contained in:
143
Source/ThirdParty/PhysX/PxMaterial.h
vendored
143
Source/ThirdParty/PhysX/PxMaterial.h
vendored
@@ -1,4 +1,3 @@
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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@@ -11,7 +10,7 @@
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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@@ -23,19 +22,17 @@
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#ifndef PX_PHYSICS_NXMATERIAL
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#define PX_PHYSICS_NXMATERIAL
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#ifndef PX_MATERIAL_H
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#define PX_MATERIAL_H
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/** \addtogroup physics
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@{
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*/
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#include "PxPhysXConfig.h"
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#include "common/PxBase.h"
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#include "PxBaseMaterial.h"
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#if !PX_DOXYGEN
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namespace physx
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@@ -55,11 +52,12 @@ struct PxMaterialFlag
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{
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/**
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If this flag is set, friction computations are always skipped between shapes with this material and any other shape.
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\brief If this flag is set, friction computations are always skipped between shapes with this material and any other shape.
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*/
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eDISABLE_FRICTION = 1 << 0,
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/**
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\brief Whether to use strong friction.
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The difference between "normal" and "strong" friction is that the strong friction feature
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remembers the "friction error" between simulation steps. The friction is a force trying to
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hold objects in place (or slow them down) and this is handled in the solver. But since the
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@@ -71,7 +69,7 @@ struct PxMaterialFlag
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However, in some cases the strong friction could cause problems, and this is why it is
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possible to disable the strong friction feature by setting this flag. One example is
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raycast vehicles, that are sliding fast across the surface, but still need a precise
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raycast vehicles that are sliding fast across the surface, but still need a precise
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steering behavior. It may be a good idea to reenable the strong friction when objects
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are coming to a rest, to prevent them from slowly creeping down inclines.
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@@ -80,6 +78,7 @@ struct PxMaterialFlag
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eDISABLE_STRONG_FRICTION = 1 << 1,
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/**
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\brief Whether to use the patch friction model.
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This flag only has an effect if PxFrictionType::ePATCH friction model is used.
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When using the patch friction model, up to 2 friction anchors are generated per patch. As the number of friction anchors
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@@ -88,9 +87,15 @@ struct PxMaterialFlag
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as analytical models suggest).
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This flag causes the normal force to be distributed between the friction anchors such that the total amount of friction applied does not
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exceed the analyical results.
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exceed the analytical results.
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*/
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eIMPROVED_PATCH_FRICTION = 1 << 2
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eIMPROVED_PATCH_FRICTION = 1 << 2,
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/**
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\brief This flag has the effect of enabling an implicit spring model for the normal force computation.
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@see PxMaterial.setRestitution, PxMaterial.setDamping
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*/
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eCOMPLIANT_CONTACT = 1 << 3
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};
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};
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@@ -104,7 +109,7 @@ PX_FLAGS_OPERATORS(PxMaterialFlag::Enum,PxU16)
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/**
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\brief enumeration that determines the way in which two material properties will be combined to yield a friction or restitution coefficient for a collision.
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\brief Enumeration that determines the way in which two material properties will be combined to yield a friction or restitution coefficient for a collision.
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When two actors come in contact with each other, they each have materials with various coefficients, but we only need a single set of coefficients for the pair.
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@@ -140,34 +145,10 @@ struct PxCombineMode
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@see PxPhysics.createMaterial
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*/
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class PxMaterial : public PxBase
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class PxMaterial : public PxBaseMaterial
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{
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public:
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/**
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\brief Decrements the reference count of a material and releases it if the new reference count is zero.
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@see PxPhysics.createMaterial()
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*/
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virtual void release() = 0;
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/**
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\brief Returns the reference count of the material.
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At creation, the reference count of the material is 1. Every shape referencing this material increments the
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count by 1. When the reference count reaches 0, and only then, the material gets destroyed automatically.
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\return the current reference count.
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*/
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virtual PxU32 getReferenceCount() const = 0;
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/**
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\brief Acquires a counted reference to a material.
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This method increases the reference count of the material by 1. Decrement the reference count by calling release()
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*/
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virtual void acquireReference() = 0;
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/**
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\brief Sets the coefficient of dynamic friction.
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@@ -179,7 +160,7 @@ public:
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@see getDynamicFriction()
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*/
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virtual void setDynamicFriction(PxReal coef) = 0;
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virtual void setDynamicFriction(PxReal coef) = 0;
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/**
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\brief Retrieves the DynamicFriction value.
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@@ -188,7 +169,7 @@ public:
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@see setDynamicFriction
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*/
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virtual PxReal getDynamicFriction() const = 0;
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virtual PxReal getDynamicFriction() const = 0;
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/**
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\brief Sets the coefficient of static friction
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@@ -201,7 +182,7 @@ public:
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@see getStaticFriction()
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*/
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virtual void setStaticFriction(PxReal coef) = 0;
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virtual void setStaticFriction(PxReal coef) = 0;
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/**
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\brief Retrieves the coefficient of static friction.
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@@ -209,20 +190,24 @@ public:
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@see setStaticFriction
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*/
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virtual PxReal getStaticFriction() const = 0;
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virtual PxReal getStaticFriction() const = 0;
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/**
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\brief Sets the coefficient of restitution
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A coefficient of 0 makes the object bounce as little as possible, higher values up to 1.0 result in more bounce.
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This property is overloaded when PxMaterialFlag::eCOMPLIANT_CONTACT flag is enabled. This permits negative values for restitution to be provided.
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The negative values are converted into spring stiffness terms for an implicit spring simulated at the contact site, with the spring positional error defined by
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the contact separation value. Higher stiffness terms produce stiffer springs that behave more like a rigid contact.
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<b>Sleeping:</b> Does <b>NOT</b> wake any actors which may be affected.
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\param[in] rest Coefficient of restitution. <b>Range:</b> [0,1]
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\param[in] rest Coefficient of restitution. <b>Range:</b> [-INF,1]
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@see getRestitution()
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*/
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virtual void setRestitution(PxReal rest) = 0;
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virtual void setRestitution(PxReal rest) = 0;
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/**
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\brief Retrieves the coefficient of restitution.
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@@ -233,31 +218,65 @@ public:
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@see setRestitution()
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*/
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virtual PxReal getRestitution() const = 0;
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virtual PxReal getRestitution() const = 0;
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/**
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\brief Sets the coefficient of damping
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This property only affects the simulation if PxMaterialFlag::eCOMPLIANT_CONTACT is raised.
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Damping works together with spring stiffness (set through a negative restitution value). Spring stiffness corrects positional error while
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damping resists relative velocity. Setting a high damping coefficient can produce spongy contacts.
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<b>Sleeping:</b> Does <b>NOT</b> wake any actors which may be affected.
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\param[in] damping Coefficient of damping. <b>Range:</b> [0,INF]
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@see getDamping()
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*/
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virtual void setDamping(PxReal damping) = 0;
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/**
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\brief Retrieves the coefficient of damping.
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See #setDamping.
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\return The coefficient of damping.
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@see setDamping()
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*/
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virtual PxReal getDamping() const = 0;
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/**
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\brief Raises or clears a particular material flag.
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See the list of flags #PxMaterialFlag
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<b>Default:</b> eIMPROVED_PATCH_FRICTION
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<b>Sleeping:</b> Does <b>NOT</b> wake any actors which may be affected.
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\param[in] flag The PxMaterial flag to raise(set) or clear.
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\param[in] flag The PxMaterial flag to raise(set) or clear.
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\param[in] b New state of the flag
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@see getFlags() PxMaterialFlag
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@see getFlags() setFlags() PxMaterialFlag
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*/
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virtual void setFlag(PxMaterialFlag::Enum flag, bool) = 0;
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virtual void setFlag(PxMaterialFlag::Enum flag, bool b) = 0;
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/**
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\brief sets all the material flags.
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See the list of flags #PxMaterialFlag
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<b>Default:</b> eIMPROVED_PATCH_FRICTION
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<b>Sleeping:</b> Does <b>NOT</b> wake any actors which may be affected.
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\param[in] flags All PxMaterial flags
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@see getFlags() setFlag() PxMaterialFlag
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*/
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virtual void setFlags( PxMaterialFlags inFlags ) = 0;
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virtual void setFlags(PxMaterialFlags flags) = 0;
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/**
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\brief Retrieves the flags. See #PxMaterialFlag.
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@@ -273,13 +292,15 @@ public:
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See the enum ::PxCombineMode .
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<b>Default:</b> PxCombineMode::eAVERAGE
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<b>Sleeping:</b> Does <b>NOT</b> wake any actors which may be affected.
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\param[in] combMode Friction combine mode to set for this material. See #PxCombineMode.
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@see PxCombineMode getFrictionCombineMode setStaticFriction() setDynamicFriction()
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*/
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virtual void setFrictionCombineMode(PxCombineMode::Enum combMode) = 0;
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virtual void setFrictionCombineMode(PxCombineMode::Enum combMode) = 0;
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/**
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\brief Retrieves the friction combine mode.
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@@ -297,13 +318,15 @@ public:
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See the enum ::PxCombineMode .
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<b>Default:</b> PxCombineMode::eAVERAGE
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<b>Sleeping:</b> Does <b>NOT</b> wake any actors which may be affected.
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\param[in] combMode Restitution combine mode for this material. See #PxCombineMode.
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@see PxCombineMode getRestitutionCombineMode() setRestitution()
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*/
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virtual void setRestitutionCombineMode(PxCombineMode::Enum combMode) = 0;
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virtual void setRestitutionCombineMode(PxCombineMode::Enum combMode) = 0;
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/**
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\brief Retrieves the restitution combine mode.
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@@ -316,17 +339,15 @@ public:
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*/
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virtual PxCombineMode::Enum getRestitutionCombineMode() const = 0;
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//public variables:
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void* userData; //!< user can assign this to whatever, usually to create a 1:1 relationship with a user object.
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virtual const char* getConcreteTypeName() const { return "PxMaterial"; }
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// PxBase
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virtual const char* getConcreteTypeName() const PX_OVERRIDE { return "PxMaterial"; }
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//~PxBase
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protected:
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PX_INLINE PxMaterial(PxType concreteType, PxBaseFlags baseFlags) : PxBase(concreteType, baseFlags), userData(NULL) {}
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PX_INLINE PxMaterial(PxBaseFlags baseFlags) : PxBase(baseFlags) {}
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virtual ~PxMaterial() {}
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virtual bool isKindOf(const char* name) const { return !::strcmp("PxMaterial", name) || PxBase::isKindOf(name); }
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PX_INLINE PxMaterial(PxType concreteType, PxBaseFlags baseFlags) : PxBaseMaterial(concreteType, baseFlags) {}
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PX_INLINE PxMaterial(PxBaseFlags baseFlags) : PxBaseMaterial(baseFlags) {}
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virtual ~PxMaterial() {}
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virtual bool isKindOf(const char* name) const { return !::strcmp("PxMaterial", name) || PxBaseMaterial::isKindOf(name); }
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};
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#if !PX_DOXYGEN
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