Upgrade to PhysX 5.1.3
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39
Source/ThirdParty/PhysX/PxPruningStructure.h
vendored
39
Source/ThirdParty/PhysX/PxPruningStructure.h
vendored
@@ -1,4 +1,3 @@
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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@@ -11,7 +10,7 @@
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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@@ -23,13 +22,12 @@
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#ifndef PX_PHYSICS_NX_PRUNING_STRUCTURE
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#define PX_PHYSICS_NX_PRUNING_STRUCTURE
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#ifndef PX_PRUNING_STRUCTURE_H
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#define PX_PRUNING_STRUCTURE_H
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/** \addtogroup physics
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@{ */
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@@ -58,7 +56,7 @@ doing queries against the newly added actors. This applies to both static and dy
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invalidate the pruning structure. Same happens if shape scene query flags change or shape gets removed from an actor.
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@see PxScene::addActors PxCollection
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*/
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*/
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class PxPruningStructure : public PxBase
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{
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public:
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@@ -92,6 +90,30 @@ public:
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*/
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virtual PxU32 getNbRigidActors() const = 0;
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/**
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\brief Gets the merge data for static actors
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This is mainly called by the PxSceneQuerySystem::merge() function to merge a PxPruningStructure
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with the internal data-structures of the scene-query system.
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\return Implementation-dependent merge data for static actors.
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@see PxSceneQuerySystem::merge()
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*/
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virtual const void* getStaticMergeData() const = 0;
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/**
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\brief Gets the merge data for dynamic actors
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This is mainly called by the PxSceneQuerySystem::merge() function to merge a PxPruningStructure
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with the internal data-structures of the scene-query system.
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\return Implementation-dependent merge data for dynamic actors.
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@see PxSceneQuerySystem::merge()
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*/
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virtual const void* getDynamicMergeData() const = 0;
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virtual const char* getConcreteTypeName() const { return "PxPruningStructure"; }
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protected:
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PX_INLINE PxPruningStructure(PxType concreteType, PxBaseFlags baseFlags) : PxBase(concreteType, baseFlags) {}
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@@ -106,4 +128,5 @@ protected:
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#endif
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/** @} */
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#endif // PX_PHYSICS_NX_PRUNING_STRUCTURE
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#endif
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