Refactor BT nodes methods to always use context structure as input
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@@ -24,7 +24,7 @@ API_CLASS(Abstract) class FLAXENGINE_API BehaviorTreeCompoundNode : public Behav
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public:
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// [BehaviorTreeNode]
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void Init(BehaviorTree* tree) override;
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BehaviorUpdateResult Update(BehaviorUpdateContext context) override;
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BehaviorUpdateResult Update(const BehaviorUpdateContext& context) override;
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protected:
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// [BehaviorTreeNode]
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@@ -41,8 +41,8 @@ API_CLASS() class FLAXENGINE_API BehaviorTreeSequenceNode : public BehaviorTreeC
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public:
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// [BehaviorTreeNode]
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int32 GetStateSize() const override;
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void InitState(Behavior* behavior, void* memory) override;
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BehaviorUpdateResult Update(BehaviorUpdateContext context) override;
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void InitState(const BehaviorUpdateContext& context) override;
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BehaviorUpdateResult Update(const BehaviorUpdateContext& context) override;
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private:
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struct State
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@@ -61,8 +61,8 @@ API_CLASS() class FLAXENGINE_API BehaviorTreeSelectorNode : public BehaviorTreeC
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public:
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// [BehaviorTreeNode]
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int32 GetStateSize() const override;
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void InitState(Behavior* behavior, void* memory) override;
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BehaviorUpdateResult Update(BehaviorUpdateContext context) override;
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void InitState(const BehaviorUpdateContext& context) override;
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BehaviorUpdateResult Update(const BehaviorUpdateContext& context) override;
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private:
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struct State
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@@ -111,8 +111,8 @@ API_CLASS(Sealed) class FLAXENGINE_API BehaviorTreeDelayNode : public BehaviorTr
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public:
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// [BehaviorTreeNode]
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int32 GetStateSize() const override;
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void InitState(Behavior* behavior, void* memory) override;
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BehaviorUpdateResult Update(BehaviorUpdateContext context) override;
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void InitState(const BehaviorUpdateContext& context) override;
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BehaviorUpdateResult Update(const BehaviorUpdateContext& context) override;
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private:
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struct State
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@@ -136,9 +136,9 @@ API_CLASS(Sealed) class FLAXENGINE_API BehaviorTreeSubTreeNode : public Behavior
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public:
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// [BehaviorTreeNode]
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int32 GetStateSize() const override;
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void InitState(Behavior* behavior, void* memory) override;
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void ReleaseState(Behavior* behavior, void* memory) override;
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BehaviorUpdateResult Update(BehaviorUpdateContext context) override;
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void InitState(const BehaviorUpdateContext& context) override;
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void ReleaseState(const BehaviorUpdateContext& context) override;
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BehaviorUpdateResult Update(const BehaviorUpdateContext& context) override;
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struct State
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{
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@@ -160,7 +160,7 @@ API_CLASS(Sealed) class FLAXENGINE_API BehaviorTreeForceFinishNode : public Beha
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public:
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// [BehaviorTreeNode]
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BehaviorUpdateResult Update(BehaviorUpdateContext context) override;
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BehaviorUpdateResult Update(const BehaviorUpdateContext& context) override;
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};
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/// <summary>
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@@ -172,7 +172,7 @@ API_CLASS(Sealed) class FLAXENGINE_API BehaviorTreeInvertDecorator : public Beha
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public:
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// [BehaviorTreeNode]
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void PostUpdate(BehaviorUpdateContext context, BehaviorUpdateResult& result) override;
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void PostUpdate(const BehaviorUpdateContext& context, BehaviorUpdateResult& result) override;
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};
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/// <summary>
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@@ -184,7 +184,7 @@ API_CLASS(Sealed) class FLAXENGINE_API BehaviorTreeForceSuccessDecorator : publi
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public:
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// [BehaviorTreeNode]
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void PostUpdate(BehaviorUpdateContext context, BehaviorUpdateResult& result) override;
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void PostUpdate(const BehaviorUpdateContext& context, BehaviorUpdateResult& result) override;
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};
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/// <summary>
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@@ -196,7 +196,7 @@ API_CLASS(Sealed) class FLAXENGINE_API BehaviorTreeForceFailedDecorator : public
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public:
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// [BehaviorTreeNode]
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void PostUpdate(BehaviorUpdateContext context, BehaviorUpdateResult& result) override;
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void PostUpdate(const BehaviorUpdateContext& context, BehaviorUpdateResult& result) override;
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};
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/// <summary>
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@@ -218,8 +218,8 @@ API_CLASS(Sealed) class FLAXENGINE_API BehaviorTreeLoopDecorator : public Behavi
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public:
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// [BehaviorTreeNode]
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int32 GetStateSize() const override;
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void InitState(Behavior* behavior, void* memory) override;
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void PostUpdate(BehaviorUpdateContext context, BehaviorUpdateResult& result) override;
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void InitState(const BehaviorUpdateContext& context) override;
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void PostUpdate(const BehaviorUpdateContext& context, BehaviorUpdateResult& result) override;
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struct State
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{
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@@ -250,8 +250,8 @@ API_CLASS(Sealed) class FLAXENGINE_API BehaviorTreeTimeLimitDecorator : public B
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public:
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// [BehaviorTreeNode]
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int32 GetStateSize() const override;
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void InitState(Behavior* behavior, void* memory) override;
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BehaviorUpdateResult Update(BehaviorUpdateContext context) override;
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void InitState(const BehaviorUpdateContext& context) override;
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BehaviorUpdateResult Update(const BehaviorUpdateContext& context) override;
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struct State
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{
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@@ -282,10 +282,10 @@ API_CLASS(Sealed) class FLAXENGINE_API BehaviorTreeCooldownDecorator : public Be
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public:
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// [BehaviorTreeNode]
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int32 GetStateSize() const override;
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void InitState(Behavior* behavior, void* memory) override;
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void ReleaseState(Behavior* behavior, void* memory) override;
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bool CanUpdate(BehaviorUpdateContext context) override;
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void PostUpdate(BehaviorUpdateContext context, BehaviorUpdateResult& result) override;
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void InitState(const BehaviorUpdateContext& context) override;
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void ReleaseState(const BehaviorUpdateContext& context) override;
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bool CanUpdate(const BehaviorUpdateContext& context) override;
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void PostUpdate(const BehaviorUpdateContext& context, BehaviorUpdateResult& result) override;
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struct State
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{
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