Improve Json Asset development workflow
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@@ -29,7 +29,7 @@ namespace FlaxEditor.CustomEditors
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/// Enables using prefab-related features of the properties editor (eg. revert to prefab option).
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/// </summary>
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UsePrefab = 1 << 1,
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/// <summary>
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/// Enables using default-value-related features of the properties editor (eg. revert to default option).
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/// </summary>
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@@ -88,7 +88,6 @@ namespace FlaxEditor.CustomEditors
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/// <seealso cref="FlaxEditor.CustomEditors.SyncPointEditor" />
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protected class RootEditor : SyncPointEditor
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{
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private readonly string _noSelectionText;
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private CustomEditor _overrideEditor;
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/// <summary>
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@@ -109,13 +108,18 @@ namespace FlaxEditor.CustomEditors
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}
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}
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/// <summary>
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/// The text to show when no object is selected.
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/// </summary>
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public string NoSelectionText;
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/// <summary>
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/// Initializes a new instance of the <see cref="RootEditor"/> class.
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/// </summary>
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/// <param name="noSelectionText">The text to show when no item is selected.</param>
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public RootEditor(string noSelectionText)
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{
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_noSelectionText = noSelectionText ?? "No selection";
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NoSelectionText = noSelectionText ?? "No selection";
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}
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/// <summary>
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@@ -154,7 +158,7 @@ namespace FlaxEditor.CustomEditors
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}
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else
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{
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var label = layout.Label(_noSelectionText, TextAlignment.Center);
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var label = layout.Label(NoSelectionText, TextAlignment.Center);
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label.Label.Height = 20.0f;
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}
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@@ -251,6 +255,20 @@ namespace FlaxEditor.CustomEditors
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/// </summary>
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public object Owner;
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/// <summary>
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/// Gets or sets the text to show when no object is selected.
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/// </summary>
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public string NoSelectionText
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{
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get => Editor.NoSelectionText;
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set
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{
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Editor.NoSelectionText = value;
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if (SelectionCount == 0)
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BuildLayoutOnUpdate();
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}
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}
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private bool _buildOnUpdate;
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/// <summary>
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