Improve Json Asset development workflow
This commit is contained in:
@@ -1,5 +1,6 @@
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
|
||||
using System;
|
||||
using FlaxEditor.Content;
|
||||
using FlaxEditor.CustomEditors;
|
||||
using FlaxEditor.GUI;
|
||||
@@ -106,13 +107,36 @@ namespace FlaxEditor.Windows.Assets
|
||||
/// <inheritdoc />
|
||||
protected override void OnAssetLoaded()
|
||||
{
|
||||
_object = Asset.CreateInstance();
|
||||
_object = Asset.Instance;
|
||||
if (_object == null)
|
||||
{
|
||||
// Hint developer about cause of failure
|
||||
var dataTypeName = Asset.DataTypeName;
|
||||
var type = Type.GetType(dataTypeName);
|
||||
if (type != null)
|
||||
{
|
||||
try
|
||||
{
|
||||
var obj = Activator.CreateInstance(type);
|
||||
var data = Asset.Data;
|
||||
FlaxEngine.Json.JsonSerializer.Deserialize(obj, data);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
_presenter.NoSelectionText = "Failed to load asset. See log for more. " + ex.Message.Replace('\n', ' ');
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
_presenter.NoSelectionText = string.Format("Missing type '{0}'.", dataTypeName);
|
||||
}
|
||||
}
|
||||
_presenter.Select(_object);
|
||||
_undo.Clear();
|
||||
ClearEditedFlag();
|
||||
|
||||
// Auto-close on scripting reload if json asset is from game scripts (it might be reloaded)
|
||||
if (_object != null && FlaxEngine.Scripting.IsTypeFromGameScripts(_object.GetType()) && !_isRegisteredForScriptsReload)
|
||||
if ((_object == null || FlaxEngine.Scripting.IsTypeFromGameScripts(_object.GetType())) && !_isRegisteredForScriptsReload)
|
||||
{
|
||||
_isRegisteredForScriptsReload = true;
|
||||
ScriptsBuilder.ScriptsReloadBegin += OnScriptsReloadBegin;
|
||||
@@ -121,6 +145,14 @@ namespace FlaxEditor.Windows.Assets
|
||||
base.OnAssetLoaded();
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
protected override void OnAssetLoadFailed()
|
||||
{
|
||||
_presenter.NoSelectionText = "Failed to load the asset.";
|
||||
|
||||
base.OnAssetLoadFailed();
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void OnItemReimported(ContentItem item)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user