Improve Json Asset development workflow

This commit is contained in:
Wojtek Figat
2022-04-13 21:19:10 +02:00
parent 9fb4624b03
commit a27d69f852
3 changed files with 60 additions and 10 deletions

View File

@@ -88,7 +88,6 @@ namespace FlaxEditor.CustomEditors
/// <seealso cref="FlaxEditor.CustomEditors.SyncPointEditor" />
protected class RootEditor : SyncPointEditor
{
private readonly string _noSelectionText;
private CustomEditor _overrideEditor;
/// <summary>
@@ -109,13 +108,18 @@ namespace FlaxEditor.CustomEditors
}
}
/// <summary>
/// The text to show when no object is selected.
/// </summary>
public string NoSelectionText;
/// <summary>
/// Initializes a new instance of the <see cref="RootEditor"/> class.
/// </summary>
/// <param name="noSelectionText">The text to show when no item is selected.</param>
public RootEditor(string noSelectionText)
{
_noSelectionText = noSelectionText ?? "No selection";
NoSelectionText = noSelectionText ?? "No selection";
}
/// <summary>
@@ -154,7 +158,7 @@ namespace FlaxEditor.CustomEditors
}
else
{
var label = layout.Label(_noSelectionText, TextAlignment.Center);
var label = layout.Label(NoSelectionText, TextAlignment.Center);
label.Label.Height = 20.0f;
}
@@ -251,6 +255,20 @@ namespace FlaxEditor.CustomEditors
/// </summary>
public object Owner;
/// <summary>
/// Gets or sets the text to show when no object is selected.
/// </summary>
public string NoSelectionText
{
get => Editor.NoSelectionText;
set
{
Editor.NoSelectionText = value;
if (SelectionCount == 0)
BuildLayoutOnUpdate();
}
}
private bool _buildOnUpdate;
/// <summary>

View File

@@ -1,5 +1,6 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
using System;
using FlaxEditor.Content;
using FlaxEditor.CustomEditors;
using FlaxEditor.GUI;
@@ -106,13 +107,36 @@ namespace FlaxEditor.Windows.Assets
/// <inheritdoc />
protected override void OnAssetLoaded()
{
_object = Asset.CreateInstance();
_object = Asset.Instance;
if (_object == null)
{
// Hint developer about cause of failure
var dataTypeName = Asset.DataTypeName;
var type = Type.GetType(dataTypeName);
if (type != null)
{
try
{
var obj = Activator.CreateInstance(type);
var data = Asset.Data;
FlaxEngine.Json.JsonSerializer.Deserialize(obj, data);
}
catch (Exception ex)
{
_presenter.NoSelectionText = "Failed to load asset. See log for more. " + ex.Message.Replace('\n', ' ');
}
}
else
{
_presenter.NoSelectionText = string.Format("Missing type '{0}'.", dataTypeName);
}
}
_presenter.Select(_object);
_undo.Clear();
ClearEditedFlag();
// Auto-close on scripting reload if json asset is from game scripts (it might be reloaded)
if (_object != null && FlaxEngine.Scripting.IsTypeFromGameScripts(_object.GetType()) && !_isRegisteredForScriptsReload)
if ((_object == null || FlaxEngine.Scripting.IsTypeFromGameScripts(_object.GetType())) && !_isRegisteredForScriptsReload)
{
_isRegisteredForScriptsReload = true;
ScriptsBuilder.ScriptsReloadBegin += OnScriptsReloadBegin;
@@ -121,6 +145,14 @@ namespace FlaxEditor.Windows.Assets
base.OnAssetLoaded();
}
/// <inheritdoc />
protected override void OnAssetLoadFailed()
{
_presenter.NoSelectionText = "Failed to load the asset.";
base.OnAssetLoadFailed();
}
/// <inheritdoc />
public override void OnItemReimported(ContentItem item)
{

View File

@@ -202,7 +202,7 @@ namespace FlaxEditor.Content.Settings
var asset = FlaxEngine.Content.LoadAsync<JsonAsset>(GameSettingsAssetPath);
if (asset && !asset.WaitForLoaded())
{
if (asset.CreateInstance() is GameSettings result)
if (asset.Instance is GameSettings result)
return result;
}
return new GameSettings();
@@ -212,7 +212,7 @@ namespace FlaxEditor.Content.Settings
{
if (asset && !asset.WaitForLoaded())
{
if (asset.CreateInstance() is T result)
if (asset.Instance is T result)
return result;
}
return new T();
@@ -222,7 +222,7 @@ namespace FlaxEditor.Content.Settings
{
if (asset && !asset.WaitForLoaded() && asset.DataTypeName == typename)
{
if (asset.CreateInstance() is SettingsBase result)
if (asset.Instance is SettingsBase result)
return result;
}
return null;
@@ -314,7 +314,7 @@ namespace FlaxEditor.Content.Settings
{
if (e.Value && !e.Value.WaitForLoaded() && e.Value.DataTypeName == type.FullName)
{
var custom = e.Value.CreateInstance();
var custom = e.Value.Instance;
if (custom is T result)
return result;
}