_font cache whitespace
This commit is contained in:
@@ -167,15 +167,14 @@ void Font::Invalidate()
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#endif
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}
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void Font::ProcessText(const StringView& text, Array<FontLineCache>& outputLines, const TextLayoutOptions& layout, Array<FontCharacterEntry>& characterEntries, Array<int32>& characterKernings)
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void Font::ProcessText(const StringView& text, Array<FontLineCache>& outputLines, const TextLayoutOptions& layout, Array<FontLineCharacterCache>* characterEntries)
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{
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int32 textLength = text.Length();
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if (textLength == 0)
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return;
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int32 cursorX = 0;
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int32 kerning;
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FontLineCache tmpLine;
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FontCharacterEntry entry;
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FontLineCharacterCache characterCache;
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Char previous = 0;
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float scale = layout.Scale / FontManager::FontScale;
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int32 boundsWidth = layout.Bounds.GetWidth() / scale;
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@@ -198,8 +197,8 @@ void Font::ProcessText(const StringView& text, Array<FontLineCache>& outputLines
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// Cache current character
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const Char currentChar = text[currentIndex];
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const bool isWhitespace = StringUtils::IsWhitespace(currentChar);
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const bool isWrapChar = isWhitespace || StringUtils::IsUpper(currentChar) || !StringUtils::IsAlnum(currentChar);
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characterCache.IsWhitespace = StringUtils::IsWhitespace(currentChar);
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const bool isWrapChar = characterCache.IsWhitespace || StringUtils::IsUpper(currentChar) || !StringUtils::IsAlnum(currentChar);
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// Check if character can wrap words
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if (isWrapChar && currentIndex != 0)
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@@ -219,19 +218,19 @@ void Font::ProcessText(const StringView& text, Array<FontLineCache>& outputLines
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else
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{
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// Get character entry
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GetCharacter(currentChar, entry);
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GetCharacter(currentChar, characterCache.Entry);
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// Get kerning
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if (!isWhitespace && previous != 0)
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if (!characterCache.IsWhitespace && previous != 0)
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{
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kerning = GetKerning(previous, entry.Character);
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characterCache.Kerning = GetKerning(previous, currentChar);
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}
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else
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{
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kerning = 0;
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characterCache.Kerning = 0;
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}
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previous = currentChar;
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xAdvance = (kerning + entry.AdvanceX);
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xAdvance = (characterCache.Kerning + characterCache.Entry.AdvanceX);
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// Check if character fits the line or skip wrapping
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if (cursorX + xAdvance <= boundsWidth || layout.TextWrapping == TextWrapping::NoWrap)
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@@ -281,8 +280,8 @@ void Font::ProcessText(const StringView& text, Array<FontLineCache>& outputLines
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break;
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}
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characterEntries.Add(entry);
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characterKernings.Add(kerning);
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if (characterEntries != nullptr)
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characterEntries->Add(characterCache);
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}
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// Check if move to another line
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@@ -362,9 +361,7 @@ Float2 Font::MeasureText(const StringView& text, const TextLayoutOptions& layout
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// Process text
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Array<FontLineCache> lines;
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Array<FontCharacterEntry> characterEntries;
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Array<int32> xAdvances;
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ProcessText(text, lines, layout, characterEntries, xAdvances);
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ProcessText(text, lines, layout);
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// Calculate bounds
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Float2 max = Float2::Zero;
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@@ -385,9 +382,7 @@ int32 Font::HitTestText(const StringView& text, const Float2& location, const Te
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// Process text
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Array<FontLineCache> lines;
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Array<FontCharacterEntry> characterEntries;
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Array<int32> xAdvances;
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ProcessText(text, lines, layout, characterEntries, xAdvances);
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ProcessText(text, lines, layout);
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ASSERT(lines.HasItems());
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float scale = layout.Scale / FontManager::FontScale;
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float baseLinesDistance = static_cast<float>(_height) * layout.BaseLinesGapScale * scale;
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@@ -461,9 +456,7 @@ Float2 Font::GetCharPosition(const StringView& text, int32 index, const TextLayo
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// Process text
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Array<FontLineCache> lines;
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Array<FontCharacterEntry> characterEntries;
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Array<int32> xAdvances;
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ProcessText(text, lines, layout, characterEntries, xAdvances);
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ProcessText(text, lines, layout);
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ASSERT(lines.HasItems());
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float scale = layout.Scale / FontManager::FontScale;
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float baseLinesDistance = static_cast<float>(_height) * layout.BaseLinesGapScale * scale;
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@@ -225,6 +225,70 @@ struct TIsPODType<FontCharacterEntry>
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enum { Value = true };
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};
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/// <summary>
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/// The font line info generated during text processing.
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/// </summary>
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API_STRUCT(NoDefault) struct FontLineCache
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{
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DECLARE_SCRIPTING_TYPE_MINIMAL(FontLineCache);
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/// <summary>
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/// The root position of the line (upper left corner).
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/// </summary>
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API_FIELD() Float2 Location;
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/// <summary>
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/// The line bounds (width and height).
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/// </summary>
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API_FIELD() Float2 Size;
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/// <summary>
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/// The first character index (from the input text).
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/// </summary>
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API_FIELD() int32 FirstCharIndex;
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/// <summary>
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/// The last character index (from the input text).
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/// </summary>
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API_FIELD() int32 LastCharIndex;
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};
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template<>
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struct TIsPODType<FontLineCache>
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{
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enum { Value = true };
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};
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/// <summary>
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/// The font line info generated during text processing.
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/// </summary>
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API_STRUCT(NoDefault) struct FontLineCharacterCache
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{
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DECLARE_SCRIPTING_TYPE_MINIMAL(FontLineCharacterCache);
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/// <summary>
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///
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/// </summary>
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FontCharacterEntry Entry;
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/// <summary>
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///
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/// </summary>
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int32 Kerning;
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/// <summary>
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///
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/// </summary>
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bool IsWhitespace;
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};
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template<>
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struct TIsPODType<FontLineCharacterCache>
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{
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enum { Value = true };
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};
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/// <summary>
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/// Represents font object that can be using during text rendering (it uses Font Asset but with pre-cached data for chosen font properties).
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/// </summary>
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@@ -350,7 +414,8 @@ public:
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/// <param name="text">The input text.</param>
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/// <param name="layout">The layout properties.</param>
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/// <param name="outputLines">The output lines list.</param>
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void ProcessText(const StringView& text, Array<FontLineCache>& outputLines, API_PARAM(Ref) const TextLayoutOptions& layout, Array<FontCharacterEntry>& characterEntries, Array<int32>& characterKernings);
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/// <param name="characterEntries">Cached information about each character in lines.</param>
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void ProcessText(const StringView& text, Array<FontLineCache>& outputLines, API_PARAM(Ref) const TextLayoutOptions& layout, Array<FontLineCharacterCache>* characterEntries = nullptr);
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/// <summary>
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/// Processes text to get cached lines for rendering.
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@@ -361,9 +426,7 @@ public:
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API_FUNCTION() Array<FontLineCache> ProcessText(const StringView& text, API_PARAM(Ref) const TextLayoutOptions& layout)
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{
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Array<FontLineCache> lines;
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Array<FontCharacterEntry> characterEntries;
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Array<int32> xAdvances;
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ProcessText(text, lines, layout, characterEntries, xAdvances);
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ProcessText(text, lines, layout);
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return lines;
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}
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@@ -377,9 +440,7 @@ public:
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API_FUNCTION() Array<FontLineCache> ProcessText(const StringView& text, API_PARAM(Ref) const TextRange& textRange, API_PARAM(Ref) const TextLayoutOptions& layout)
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{
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Array<FontLineCache> lines;
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Array<FontCharacterEntry> characterEntries;
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Array<int32> xAdvances;
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ProcessText(textRange.Substring(text), lines, layout, characterEntries, xAdvances);
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ProcessText(textRange.Substring(text), lines, layout);
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return lines;
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}
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@@ -195,6 +195,7 @@ namespace
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Array<Render2DDrawCall> DrawCalls;
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Array<FontLineCache> Lines;
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Array<Float2> Lines2;
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Array<FontLineCharacterCache> CharacterCache(128);
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bool IsScissorsRectEmpty;
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bool IsScissorsRectEnabled;
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@@ -1355,45 +1356,24 @@ void Render2D::DrawText(Font* font, const StringView& text, const Color& color,
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uint32 fontAtlasIndex = 0;
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FontTextureAtlas* fontAtlas = nullptr;
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Float2 invAtlasSize = Float2::One;
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FontCharacterEntry previous;
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//int32 kerning;
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float scale = layout.Scale / FontManager::FontScale;
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const bool enableFallbackFonts = EnumHasAllFlags(Features, RenderingFeatures::FallbackFonts);
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float fontHeightOffset = Math::Ceil((font->GetHeight() + font->GetDescender()) * scale);
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RotatedRectangle mask = ClipLayersStack.Peek().Mask;
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Float2 customData = { 0.0f, (float)Render2D::Features };
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Color colorTint = color * TintLayersStack.Peek();
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// Process text to get lines
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Lines.Clear();
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static Array<FontCharacterEntry> characterEntries(128);
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static Array<int32> characterKernings(128);
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characterEntries.Clear();
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characterKernings.Clear();
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font->ProcessText(text, Lines, layout, characterEntries, characterKernings);
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CharacterCache.Clear();
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font->ProcessText(text, Lines, layout, &CharacterCache);
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auto drawCallCountBefore = DrawCalls.Count();
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DrawCalls.EnsureCapacity(drawCallCountBefore + characterEntries.Count());
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DrawCalls.Resize(drawCallCountBefore + characterEntries.Count());
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DrawCalls.EnsureCapacity(drawCallCountBefore + CharacterCache.Count());
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DrawCalls.Resize(drawCallCountBefore + CharacterCache.Count());
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Render2DDrawCall* drawCall = &DrawCalls[drawCallCountBefore];
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// Render all lines
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//FontCharacterEntry entry;
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/*Render2DDrawCall drawCall;
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if (customMaterial)
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{
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drawCall.Type = DrawCallType::DrawCharMaterial;
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drawCall.AsChar.Mat = customMaterial;
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}
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else
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{
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drawCall.Type = DrawCallType::DrawChar;
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drawCall.AsChar.Mat = nullptr;
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}*/
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//Matrix3x3 rotto = TransformCached;
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//auto quat = Quaternion::RotationYawPitchRoll(15.0f, 25.0f, 35.0f);
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//Matrix3x3 rotto = Matrix3x3::RotationQuaternion(quat);
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int32 entryIndex = 0;
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int32 actualDrawCallsCount = 0;
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for (int32 lineIndex = 0; lineIndex < Lines.Count(); lineIndex++)
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@@ -1401,39 +1381,21 @@ void Render2D::DrawText(Font* font, const StringView& text, const Color& color,
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const FontLineCache& line = Lines[lineIndex];
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Float2 pointer;
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ApplyTransform(line.Location, pointer);
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Float2 advanceDirX;
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Float2 advanceDirX, advanceDirY;
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Matrix3x3::Transform2DVector(Float2(1.0f, 0.0f), TransformCached, advanceDirX);
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Float2 advanceDirY;
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Matrix3x3::Transform2DVector(Float2(0.0f, 1.0f), TransformCached, advanceDirY);
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// Render all characters from the line
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for (int32 charIndex = line.FirstCharIndex; charIndex < line.LastCharIndex; charIndex++)
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{
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const Char c = text[charIndex];
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const FontLineCharacterCache& characterCache = CharacterCache[entryIndex];
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const FontCharacterEntry& entry = characterCache.Entry;
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//font->GetCharacter(c, entry);
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const FontCharacterEntry& entry = characterEntries[entryIndex];
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float kerning = characterKernings[entryIndex];
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// Get kerning
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const bool isWhitespace = StringUtils::IsWhitespace(c); // kerning == inf;
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/*if (!isWhitespace && previous.IsValid)
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{
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kerning = font->GetKerning(previous.Character, entry.Character);
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}
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else
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{
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kerning = 0;
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}
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pointer.X += (float)kerning * scale;*/
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//pointer.X += kerning * scale;
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pointer += advanceDirX * (kerning * scale);
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previous = entry;
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pointer += advanceDirX * (characterCache.Kerning * scale);
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// Omit whitespace characters
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if (!isWhitespace)
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//if (xAdvance != 0.0f)
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if (!characterCache.IsWhitespace)
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{
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// Check if need to select/change font atlas (since characters even in the same font may be located in different atlases)
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if (fontAtlas == nullptr || entry.TextureIndex != fontAtlasIndex)
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@@ -1445,26 +1407,17 @@ void Render2D::DrawText(Font* font, const StringView& text, const Color& color,
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{
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fontAtlas->EnsureTextureCreated();
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invAtlasSize = 1.0f / fontAtlas->GetSize();
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//drawCall->AsChar.Tex = fontAtlas->GetTexture();
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}
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else
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{
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invAtlasSize = 1.0f;
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//drawCall->AsChar.Tex = nullptr;
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}
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}
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// Calculate character size and atlas coordinates
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//const float x = pointer.X + entry.OffsetX * scale;
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//const float y = pointer.Y - entry.OffsetY * scale + fontHeightOffset;
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// FIXME: skewed, use advanceDirY for rightBottom
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Float2 upperLeft(pointer.X + entry.OffsetX * scale, pointer.Y - entry.OffsetY * scale + fontHeightOffset);
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Float2 rightBottom(upperLeft.X + (entry.UVSize.X * scale), upperLeft.Y + (entry.UVSize.Y * scale));
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upperLeft += layout.Bounds.Location;
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rightBottom += layout.Bounds.Location;
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//Rectangle charRect(x, y, entry.UVSize.X * scale, entry.UVSize.Y * scale);
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//charRect.Offset(layout.Bounds.Location);
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Float2 upperLeftUV = entry.UV * invAtlasSize;
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Float2 rightBottomUV = (entry.UV + entry.UVSize) * invAtlasSize;
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@@ -1483,48 +1436,29 @@ void Render2D::DrawText(Font* font, const StringView& text, const Color& color,
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drawCall->AsChar.Mat = nullptr;
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}
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drawCall->AsChar.Tex = fontAtlas ? fontAtlas->GetTexture() : nullptr;
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//DrawCalls[drawCallCountBefore + actualDrawCallsCount] = drawCall;
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//*drawCalls = drawCall;
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drawCall++;
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actualDrawCallsCount++;
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//DrawCalls.Add(drawCall);
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//WriteRect(charRect, color, upperLeftUV, rightBottomUV);
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{
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Render2DVertex* quad = (Render2DVertex*)VB.WriteReserve(sizeof(Render2DVertex) * 4);
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//Render2DVertex quad[4];
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Render2DVertex* quad = (Render2DVertex*)VB.WriteReserve(sizeof(Render2DVertex) * 4);
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quad[0] = MakeVertex(rightBottom, rightBottomUV, colorTint, mask, customData);
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quad[1] = MakeVertex(Float2(upperLeft.X, rightBottom.Y), Float2(upperLeftUV.X, rightBottomUV.Y), colorTint, mask, customData);
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quad[2] = MakeVertex(upperLeft, upperLeftUV, colorTint, mask, customData);
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quad[3] = MakeVertex(Float2(rightBottom.X, upperLeft.Y), Float2(rightBottomUV.X, upperLeftUV.Y), colorTint, mask, customData);
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//if (TransformIsIdentity)
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{
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RotatedRectangle mask = ClipLayersStack.Peek().Mask;
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Float2 customData = { 0.0f, (float)Render2D::Features };
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Color colorTint = color * TintLayersStack.Peek();
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quad[0] = MakeVertex(rightBottom, rightBottomUV, colorTint, mask, customData);
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quad[1] = MakeVertex(Float2(upperLeft.X, rightBottom.Y), Float2(upperLeftUV.X, rightBottomUV.Y), colorTint, mask, customData);
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quad[2] = MakeVertex(upperLeft, upperLeftUV, colorTint, mask, customData);
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quad[3] = MakeVertex(Float2(rightBottom.X, upperLeft.Y), Float2(rightBottomUV.X, upperLeftUV.Y), colorTint, mask, customData);
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}
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//VB.Write(quad, sizeof(quad));
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uint32* indices = (uint32*)IB.WriteReserve(sizeof(uint32) * 6);
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indices[0] = VBIndex + 0;
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indices[1] = VBIndex + 1;
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indices[2] = VBIndex + 2;
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indices[3] = VBIndex + 2;
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indices[4] = VBIndex + 3;
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indices[5] = VBIndex + 0;
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//uint32 indices[6];
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uint32* indices = (uint32*)IB.WriteReserve(sizeof(uint32) * 6);
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indices[0] = VBIndex + 0;
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indices[1] = VBIndex + 1;
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indices[2] = VBIndex + 2;
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indices[3] = VBIndex + 2;
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indices[4] = VBIndex + 3;
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indices[5] = VBIndex + 0;
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//IB.Write(indices, sizeof(indices));
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//RENDER2D_WRITE_IB_QUAD(indices);
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VBIndex += 4;
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IBIndex += 6;
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}
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VBIndex += 4;
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IBIndex += 6;
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}
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// Move
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//pointer.X += entry.AdvanceX * scale;
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pointer += advanceDirX * (entry.AdvanceX * scale);
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entryIndex++;
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}
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@@ -158,9 +158,7 @@ void TextRender::UpdateLayout()
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// Perform layout
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Array<FontLineCache> lines;
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Array<FontCharacterEntry> characterEntries;
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Array<int32> xAdvances;
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font->ProcessText(text, lines, _layoutOptions, characterEntries, xAdvances);
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font->ProcessText(text, lines, _layoutOptions);
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// Prepare buffers capacity
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_ib.Data.EnsureCapacity(text.Length() * 6 * sizeof(uint16));
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