diff --git a/Source/Editor/Surface/Archetypes/Textures.cs b/Source/Editor/Surface/Archetypes/Textures.cs index 4d9f64085..af8ddf608 100644 --- a/Source/Editor/Surface/Archetypes/Textures.cs +++ b/Source/Editor/Surface/Archetypes/Textures.cs @@ -408,8 +408,8 @@ namespace FlaxEditor.Surface.Archetypes new NodeArchetype { TypeID = 17, - Title = "Stochastic Sample Texture", - Description = "Projects a texture using world-space coordinates instead of UVs.", + Title = "Procedural Sample Texture", + Description = "Samples a texture to create a more natural look with less obvious tiling.", Flags = NodeFlags.MaterialGraph, Size = new Float2(240, 60), DefaultValues = new object[] diff --git a/Source/Engine/Tools/MaterialGenerator/MaterialGenerator.Textures.cpp b/Source/Engine/Tools/MaterialGenerator/MaterialGenerator.Textures.cpp index aae3fac4f..66024540c 100644 --- a/Source/Engine/Tools/MaterialGenerator/MaterialGenerator.Textures.cpp +++ b/Source/Engine/Tools/MaterialGenerator/MaterialGenerator.Textures.cpp @@ -669,7 +669,7 @@ void MaterialGenerator::ProcessGroupTextures(Box* box, Node* node, Value& value) _writer.Write(*triplanarTexture); value = result; } - // Stochastic Texture Sample + // Procedural Texture Sample case 17: { auto textureBox = node->GetBox(0);