diff --git a/Source/Engine/Level/Actors/AnimatedModel.cpp b/Source/Engine/Level/Actors/AnimatedModel.cpp
index af40a5458..7863578c6 100644
--- a/Source/Engine/Level/Actors/AnimatedModel.cpp
+++ b/Source/Engine/Level/Actors/AnimatedModel.cpp
@@ -766,7 +766,7 @@ void AnimatedModel::UpdateBounds()
// Apply margin based on model dimensions
const Vector3 modelBoxSize = modelBox.GetSize();
const Vector3 center = box.GetCenter();
- const Vector3 sizeHalf = Vector3::Max(box.GetSize() + modelBoxSize * 0.2f, modelBoxSize) * 0.5f;
+ const Vector3 sizeHalf = Vector3::Max(box.GetSize() + modelBoxSize * 0.2f, modelBoxSize) * (0.5f * BoundsScale);
_box = BoundingBox(center - sizeHalf, center + sizeHalf);
}
else
diff --git a/Source/Engine/Level/Actors/AnimatedModel.h b/Source/Engine/Level/Actors/AnimatedModel.h
index ff84125fc..89124cb87 100644
--- a/Source/Engine/Level/Actors/AnimatedModel.h
+++ b/Source/Engine/Level/Actors/AnimatedModel.h
@@ -96,7 +96,7 @@ public:
bool PerBoneMotionBlur = true;
///
- /// If true, animation speed will be affected by the global time scale parameter.
+ /// If true, animation speed will be affected by the global timescale parameter.
///
API_FIELD(Attributes="EditorOrder(30), DefaultValue(true), EditorDisplay(\"Skinned Model\")")
bool UseTimeScale = true;
@@ -108,7 +108,7 @@ public:
bool UpdateWhenOffscreen = false;
///
- /// The animation update delta time scale. Can be used to speed up animation playback or create slow motion effect.
+ /// The animation update delta timescale. Can be used to speed up animation playback or create slow motion effect.
///
API_FIELD(Attributes="EditorOrder(45), EditorDisplay(\"Skinned Model\")")
float UpdateSpeed = 1.0f;
@@ -120,7 +120,7 @@ public:
AnimationUpdateMode UpdateMode = AnimationUpdateMode::Auto;
///
- /// The master scale parameter for the actor bounding box. Helps reducing mesh flickering effect on screen edges.
+ /// The master scale parameter for the actor bounding box. Helps to reduce mesh flickering effect on screen edges.
///
API_FIELD(Attributes="EditorOrder(60), DefaultValue(1.5f), Limit(0), EditorDisplay(\"Skinned Model\")")
float BoundsScale = 1.5f;
@@ -388,7 +388,7 @@ public:
API_FUNCTION() void PauseSlotAnimation(const StringView& slotName, Animation* anim);
///
- /// Checks if the any animation playback is active on the any slot in Anim Graph (not paused).
+ /// Checks if any animation playback is active on any slot in Anim Graph (not paused).
///
API_FUNCTION() bool IsPlayingSlotAnimation();