Fix anim graph trace events debugging to include nodes path for nested graphs
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@@ -215,6 +215,7 @@ void AnimGraphExecutor::Update(AnimGraphInstanceData& data, float dt)
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// Prepare context data for the evaluation
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context.GraphStack.Clear();
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context.GraphStack.Push((Graph*)&_graph);
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context.NodePath.Clear();
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context.Data = &data;
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context.DeltaTime = dt;
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context.CurrentFrameIndex = ++data.CurrentFrame;
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