From a3bc394e4e0279c51b3acb133a6ad8ef5a2f27bf Mon Sep 17 00:00:00 2001
From: ExMatics HydrogenC <33123710+HydrogenC@users.noreply.github.com>
Date: Wed, 29 Nov 2023 15:04:29 +0800
Subject: [PATCH] Fix a bunch of rendering bugs
---
.gitignore | 1 +
Source/Editor/EditorAssets.cs | 2 +-
Source/Engine/Render2D/Font.cpp | 133 ++++++++++----
Source/Engine/Render2D/Font.h | 39 +++-
Source/Engine/Render2D/MultiFont.cpp | 1 +
Source/Engine/Render2D/MultiFont.h | 77 ++++++++
Source/Engine/Render2D/Render2D.cpp | 266 +++++++++++++--------------
Source/Engine/UI/GUI/Common/Label.cs | 2 +-
8 files changed, 332 insertions(+), 189 deletions(-)
create mode 100644 Source/Engine/Render2D/MultiFont.cpp
create mode 100644 Source/Engine/Render2D/MultiFont.h
diff --git a/.gitignore b/.gitignore
index b7e11e554..b653b7f77 100644
--- a/.gitignore
+++ b/.gitignore
@@ -157,3 +157,4 @@ obj/
.idea/
*.code-workspace
omnisharp.json
+Content/Editor/Fonts/NotoSansSC-Regular.flax
diff --git a/Source/Editor/EditorAssets.cs b/Source/Editor/EditorAssets.cs
index 237908a0c..0fe5ee47e 100644
--- a/Source/Editor/EditorAssets.cs
+++ b/Source/Editor/EditorAssets.cs
@@ -54,7 +54,7 @@ namespace FlaxEditor
///
public static string PrimaryFont = "Editor/Fonts/Roboto-Regular";
- public static string CJKFont = "Editor/Fonts/NotoSansSC-Medium";
+ public static string CJKFont = "Editor/Fonts/NotoSansSC-Regular";
///
/// The Inconsolata Regular font.
diff --git a/Source/Engine/Render2D/Font.cpp b/Source/Engine/Render2D/Font.cpp
index 13b17197c..277ad8ddd 100644
--- a/Source/Engine/Render2D/Font.cpp
+++ b/Source/Engine/Render2D/Font.cpp
@@ -6,6 +6,7 @@
#include "Engine/Core/Log.h"
#include "Engine/Threading/Threading.h"
#include "IncludeFreeType.h"
+#include "MultiFont.h"
Font::Font(FontAsset* parentAsset, float size)
: ManagedScriptingObject(SpawnParams(Guid::New(), Font::TypeInitializer))
@@ -118,6 +119,10 @@ void Font::ProcessText(const StringView& text, Array& outputLines
tmpLine.FirstCharIndex = 0;
tmpLine.LastCharIndex = -1;
+ if (textLength == 0) {
+ return;
+ }
+
int32 lastWrapCharIndex = INVALID_INDEX;
float lastWrapCharX = 0;
bool lastMoveLine = false;
@@ -129,6 +134,11 @@ void Font::ProcessText(const StringView& text, Array& outputLines
float xAdvance = 0;
int32 nextCharIndex = currentIndex + 1;
+ // Submit line if text ends
+ if (nextCharIndex == textLength) {
+ moveLine = true;
+ }
+
// Cache current character
const Char currentChar = text[currentIndex];
const bool isWhitespace = StringUtils::IsWhitespace(currentChar);
@@ -146,7 +156,6 @@ void Font::ProcessText(const StringView& text, Array& outputLines
{
// Break line
moveLine = true;
- currentIndex++;
tmpLine.LastCharIndex++;
}
else
@@ -178,8 +187,8 @@ void Font::ProcessText(const StringView& text, Array& outputLines
if (lastWrapCharIndex != INVALID_INDEX)
{
// Skip moving twice for the same character
- int32 lastLineLasCharIndex = outputLines.HasItems() ? outputLines.Last().LastCharIndex : -10000;
- if (lastLineLasCharIndex == lastWrapCharIndex || lastLineLasCharIndex == lastWrapCharIndex - 1 || lastLineLasCharIndex == lastWrapCharIndex - 2)
+ int32 lastLineLastCharIndex = outputLines.HasItems() ? outputLines.Last().LastCharIndex : -10000;
+ if (lastLineLastCharIndex == lastWrapCharIndex || lastLineLastCharIndex == lastWrapCharIndex - 1 || lastLineLastCharIndex == lastWrapCharIndex - 2)
{
currentIndex = nextCharIndex;
lastMoveLine = moveLine;
@@ -226,8 +235,8 @@ void Font::ProcessText(const StringView& text, Array& outputLines
// Reset line
tmpLine.Location.Y += baseLinesDistance;
- tmpLine.FirstCharIndex = currentIndex;
- tmpLine.LastCharIndex = currentIndex - 1;
+ tmpLine.FirstCharIndex = nextCharIndex;
+ tmpLine.LastCharIndex = nextCharIndex - 1;
cursorX = 0;
lastWrapCharIndex = INVALID_INDEX;
lastWrapCharX = 0;
@@ -238,7 +247,8 @@ void Font::ProcessText(const StringView& text, Array& outputLines
lastMoveLine = moveLine;
}
- if (textLength != 0 && (tmpLine.LastCharIndex >= tmpLine.FirstCharIndex || text[textLength - 1] == '\n'))
+ // Check if an additional line should be created
+ if (text[textLength - 1] == '\n')
{
// Add line
tmpLine.Size.X = cursorX;
@@ -283,84 +293,101 @@ void Font::ProcessText(const StringView& text, Array& outputLines
}
}
-void Font::ProcessText(const Array& fonts, const StringView& text, Array& outputLines, API_PARAM(Ref) const TextLayoutOptions& layout)
+void Font::ProcessText(const Array& fonts, const StringView& text, Array& outputLines, API_PARAM(Ref) const TextLayoutOptions& layout)
{
float cursorX = 0;
int32 kerning;
- FontLineCache tmpLine;
+ MultiFontLineCache tmpLine;
+ MultiFontSegmentCache tmpSegment;
FontCharacterEntry entry;
FontCharacterEntry previous;
int32 textLength = text.Length();
float scale = layout.Scale / FontManager::FontScale;
float boundsWidth = layout.Bounds.GetWidth();
float baseLinesDistanceScale = layout.BaseLinesGapScale * scale;
+
+ tmpSegment.Location = Float2::Zero;
+ tmpSegment.Height = 0;
+ tmpSegment.FirstCharIndex = 0;
+ tmpSegment.LastCharIndex = -1;
+
tmpLine.Location = Float2::Zero;
tmpLine.Size = Float2::Zero;
- tmpLine.FirstCharIndex = 0;
- tmpLine.LastCharIndex = -1;
+ tmpLine.Segments = Array();
+
+ if (textLength == 0) {
+ return;
+ }
int32 lastWrapCharIndex = INVALID_INDEX;
float lastWrapCharX = 0;
bool lastMoveLine = false;
-
- int32 previousFontIndex = -1;
+ // The index of the font used by the current segment
+ int32 currentFontIndex = GetCharFontIndex(fonts, text[0], 0);
// The maximum font height of the current line
float maxHeight = 0;
+ float maxAscender = 0;
+
// Process each character to split text into single lines
for (int32 currentIndex = 0; currentIndex < textLength;)
{
bool moveLine = false;
+ bool moveSegment = false;
float xAdvance = 0;
int32 nextCharIndex = currentIndex + 1;
+ // Submit line and segment if text ends
+ if (nextCharIndex == textLength) {
+ moveLine = moveSegment = true;
+ }
+
// Cache current character
const Char currentChar = text[currentIndex];
const bool isWhitespace = StringUtils::IsWhitespace(currentChar);
// Check if character can wrap words
- const bool isWrapChar = !StringUtils::IsAlnum(currentChar) || isWhitespace || StringUtils::IsUpper(currentChar);
+ const bool isWrapChar = !StringUtils::IsAlnum(currentChar) || isWhitespace || StringUtils::IsUpper(currentChar) || (currentChar >= 0x3040 && currentChar <= 0x9FFF);
if (isWrapChar && currentIndex != 0)
{
lastWrapCharIndex = currentIndex;
lastWrapCharX = cursorX;
}
+ int32 nextFontIndex = currentFontIndex;
// Check if it's a newline character
if (currentChar == '\n')
{
// Break line
- moveLine = true;
- currentIndex++;
- tmpLine.LastCharIndex++;
+ moveLine = moveSegment = true;
+ tmpSegment.LastCharIndex++;
}
else
{
// Get character entry
- int32 fontIndex = 0;
- while (fontIndex < fonts.Count() && !fonts[fontIndex]->ContainsChar(currentChar))
- {
- fontIndex++;
+ if (nextCharIndex < textLength) {
+ nextFontIndex = GetCharFontIndex(fonts, text[nextCharIndex], currentFontIndex);
}
- // If no font can match the char, then use the first font
- if (fontIndex == fonts.Count()) {
- fontIndex = 0;
- }
// Get character entry
- fonts[fontIndex]->GetCharacter(currentChar, entry);
- maxHeight = Math::Max(maxHeight, static_cast(fonts[fontIndex]->GetHeight()));
+ fonts[currentFontIndex]->GetCharacter(currentChar, entry);
+ maxHeight = Math::Max(maxHeight, static_cast(fonts[currentFontIndex]->GetHeight()));
+ maxAscender = Math::Max(maxAscender, static_cast(fonts[currentFontIndex]->GetAscender()));
+
+ // Move segment if the font changes or text ends
+ if (nextFontIndex != currentFontIndex || nextCharIndex == textLength) {
+ moveSegment = true;
+ }
// Get kerning, only when the font hasn't changed
- if (!isWhitespace && previous.IsValid && previousFontIndex == fontIndex)
+ if (!isWhitespace && previous.IsValid && !moveSegment)
{
- kerning = fonts[fontIndex]->GetKerning(previous.Character, entry.Character);
+ kerning = fonts[currentFontIndex]->GetKerning(previous.Character, entry.Character);
}
else
{
kerning = 0;
}
previous = entry;
- previousFontIndex = fontIndex;
xAdvance = (kerning + entry.AdvanceX) * scale;
// Check if character fits the line or skip wrapping
@@ -368,15 +395,15 @@ void Font::ProcessText(const Array& fonts, const StringView& text, Array<
{
// Move character
cursorX += xAdvance;
- tmpLine.LastCharIndex++;
+ tmpSegment.LastCharIndex++;
}
else if (layout.TextWrapping == TextWrapping::WrapWords)
{
if (lastWrapCharIndex != INVALID_INDEX)
{
// Skip moving twice for the same character
- int32 lastLineLasCharIndex = outputLines.HasItems() ? outputLines.Last().LastCharIndex : -10000;
- if (lastLineLasCharIndex == lastWrapCharIndex || lastLineLasCharIndex == lastWrapCharIndex - 1 || lastLineLasCharIndex == lastWrapCharIndex - 2)
+ int32 lastLineLastCharIndex = outputLines.HasItems() && outputLines.Last().Segments.HasItems() ? outputLines.Last().Segments.Last().LastCharIndex : -10000;
+ if (lastLineLastCharIndex == lastWrapCharIndex || lastLineLastCharIndex == lastWrapCharIndex - 1 || lastLineLastCharIndex == lastWrapCharIndex - 2)
{
currentIndex = nextCharIndex;
lastMoveLine = moveLine;
@@ -386,16 +413,18 @@ void Font::ProcessText(const Array& fonts, const StringView& text, Array<
// Move line
const Char wrapChar = text[lastWrapCharIndex];
moveLine = true;
+ moveSegment = tmpSegment.FirstCharIndex < lastWrapCharIndex;
+
cursorX = lastWrapCharX;
if (StringUtils::IsWhitespace(wrapChar))
{
// Skip whitespaces
- tmpLine.LastCharIndex = lastWrapCharIndex - 1;
+ tmpSegment.LastCharIndex = lastWrapCharIndex - 1;
nextCharIndex = currentIndex = lastWrapCharIndex + 1;
}
else
{
- tmpLine.LastCharIndex = lastWrapCharIndex - 1;
+ tmpSegment.LastCharIndex = lastWrapCharIndex - 1;
nextCharIndex = currentIndex = lastWrapCharIndex;
}
}
@@ -404,6 +433,7 @@ void Font::ProcessText(const Array& fonts, const StringView& text, Array<
{
// Move line
moveLine = true;
+ moveSegment = tmpSegment.FirstCharIndex < currentChar;
nextCharIndex = currentIndex;
// Skip moving twice for the same character
@@ -412,38 +442,54 @@ void Font::ProcessText(const Array& fonts, const StringView& text, Array<
}
}
+ if (moveSegment) {
+ // Add segment
+ tmpSegment.Height = baseLinesDistanceScale * fonts[currentFontIndex]->GetHeight();
+ tmpSegment.LastCharIndex = Math::Max(tmpSegment.LastCharIndex, tmpSegment.FirstCharIndex);
+ tmpSegment.FontIndex = currentFontIndex;
+ tmpLine.Segments.Add(tmpSegment);
+
+ // Reset segment
+ tmpSegment.Location.X = cursorX;
+ tmpSegment.FirstCharIndex = nextCharIndex;
+ tmpSegment.LastCharIndex = nextCharIndex - 1;
+
+ currentFontIndex = nextFontIndex;
+ }
+
// Check if move to another line
if (moveLine)
{
// Add line
tmpLine.Size.X = cursorX;
tmpLine.Size.Y = baseLinesDistanceScale * maxHeight;
- tmpLine.LastCharIndex = Math::Max(tmpLine.LastCharIndex, tmpLine.FirstCharIndex);
+ tmpLine.MaxAscender = maxAscender;
outputLines.Add(tmpLine);
// Reset line
+ tmpLine.Segments.Clear();
tmpLine.Location.Y += baseLinesDistanceScale * maxHeight;
- tmpLine.FirstCharIndex = currentIndex;
- tmpLine.LastCharIndex = currentIndex - 1;
cursorX = 0;
+ tmpSegment.Location.X = cursorX;
lastWrapCharIndex = INVALID_INDEX;
lastWrapCharX = 0;
previous.IsValid = false;
// Reset max font height
maxHeight = 0;
+ maxAscender = 0;
}
currentIndex = nextCharIndex;
lastMoveLine = moveLine;
}
- if (textLength != 0 && (tmpLine.LastCharIndex >= tmpLine.FirstCharIndex || text[textLength - 1] == '\n'))
+ // Check if an additional line should be created
+ if (text[textLength - 1] == '\n')
{
// Add line
tmpLine.Size.X = cursorX;
tmpLine.Size.Y = baseLinesDistanceScale * maxHeight;
- tmpLine.LastCharIndex = textLength - 1;
outputLines.Add(tmpLine);
tmpLine.Location.Y += baseLinesDistanceScale * maxHeight;
@@ -466,7 +512,7 @@ void Font::ProcessText(const Array& fonts, const StringView& text, Array<
}
for (int32 i = 0; i < outputLines.Count(); i++)
{
- FontLineCache& line = outputLines[i];
+ MultiFontLineCache& line = outputLines[i];
Float2 rootPos = line.Location + offset;
// Fix upper left line corner to match desire text alignment
@@ -480,6 +526,13 @@ void Font::ProcessText(const Array& fonts, const StringView& text, Array<
}
line.Location = rootPos;
+
+ // Align all segments to center in case they have different heights
+ for (int32 j = 0; j < line.Segments.Count(); j++)
+ {
+ MultiFontSegmentCache& segment = line.Segments[j];
+ segment.Location.Y += (line.MaxAscender - fonts[segment.FontIndex]->GetAscender()) / 2;
+ }
}
}
diff --git a/Source/Engine/Render2D/Font.h b/Source/Engine/Render2D/Font.h
index d8ac1b708..0425f2bc5 100644
--- a/Source/Engine/Render2D/Font.h
+++ b/Source/Engine/Render2D/Font.h
@@ -8,9 +8,11 @@
#include "Engine/Content/AssetReference.h"
#include "Engine/Scripting/ScriptingObject.h"
#include "TextLayoutOptions.h"
+#include "MultiFont.h"
class FontAsset;
struct FontTextureAtlasSlot;
+struct MultiFontLineCache;
// The default DPI that engine is using
#define DefaultDPI 96
@@ -20,7 +22,7 @@ struct FontTextureAtlasSlot;
///
API_STRUCT(NoDefault) struct TextRange
{
-DECLARE_SCRIPTING_TYPE_MINIMAL(TextRange);
+ DECLARE_SCRIPTING_TYPE_MINIMAL(TextRange);
///
/// The start index (inclusive).
@@ -90,7 +92,7 @@ struct TIsPODType
///
API_STRUCT(NoDefault) struct FontLineCache
{
-DECLARE_SCRIPTING_TYPE_MINIMAL(FontLineCache);
+ DECLARE_SCRIPTING_TYPE_MINIMAL(FontLineCache);
///
/// The root position of the line (upper left corner).
@@ -108,7 +110,7 @@ DECLARE_SCRIPTING_TYPE_MINIMAL(FontLineCache);
API_FIELD() int32 FirstCharIndex;
///
- /// The last character index (from the input text).
+ /// The last character index (from the input text), inclusive.
///
API_FIELD() int32 LastCharIndex;
};
@@ -154,7 +156,7 @@ struct TIsPODType
///
API_STRUCT(NoDefault) struct FontCharacterEntry
{
-DECLARE_SCRIPTING_TYPE_MINIMAL(FontCharacterEntry);
+ DECLARE_SCRIPTING_TYPE_MINIMAL(FontCharacterEntry);
///
/// The character represented by this entry.
@@ -223,7 +225,7 @@ struct TIsPODType
///
API_CLASS(Sealed, NoSpawn) class FLAXENGINE_API Font : public ManagedScriptingObject
{
-DECLARE_SCRIPTING_TYPE_NO_SPAWN(Font);
+ DECLARE_SCRIPTING_TYPE_NO_SPAWN(Font);
friend FontAsset;
private:
@@ -346,7 +348,7 @@ public:
/// The input text.
/// The layout properties.
/// The output lines list.
- static void ProcessText(const Array& fonts, const StringView& text, Array& outputLines, API_PARAM(Ref) const TextLayoutOptions& layout);
+ static void ProcessText(const Array& fonts, const StringView& text, Array& outputLines, API_PARAM(Ref) const TextLayoutOptions& layout);
///
/// Processes text to get cached lines for rendering.
@@ -404,6 +406,7 @@ public:
/// The minimum size for that text and fot to render properly.
API_FUNCTION() Float2 MeasureText(const StringView& text, API_PARAM(Ref) const TextLayoutOptions& layout);
+ /*
///
/// Measures minimum size of the rectangle that will be needed to draw given text.
///
@@ -412,6 +415,7 @@ public:
/// The layout properties.
/// The minimum size for that text and fot to render properly.
API_FUNCTION() static Float2 MeasureText(const Array& fonts, const StringView& text, API_PARAM(Ref) const TextLayoutOptions& layout);
+ */
///
/// Measures minimum size of the rectangle that will be needed to draw given text.
@@ -500,6 +504,7 @@ public:
/// The character position (upper left corner which can be used for a caret position).
API_FUNCTION() Float2 GetCharPosition(const StringView& text, int32 index, API_PARAM(Ref) const TextLayoutOptions& layout);
+ /*
///
/// Calculates character position for given text and character index.
///
@@ -509,6 +514,7 @@ public:
/// The text layout properties.
/// The character position (upper left corner which can be used for a caret position).
API_FUNCTION() static Float2 GetCharPosition(const Array& fonts, const StringView& text, int32 index, API_PARAM(Ref) const TextLayoutOptions& layout);
+ */
///
/// Calculates character position for given text and character index.
@@ -553,6 +559,27 @@ public:
/// True if the font contains the glyph of the char, otherwise false.
API_FUNCTION() FORCE_INLINE bool ContainsChar(Char c);
+ ///
+ /// Gets the index of the font that should be used to render the char
+ ///
+ /// The font list.
+ /// The char.
+ /// Number to return if char cannot be found.
+ ///
+ API_FUNCTION() FORCE_INLINE static int32 GetCharFontIndex(const Array& fonts, Char c, int32 missing = -1) {
+ int32 fontIndex = 0;
+ while (fontIndex < fonts.Count() && !fonts[fontIndex]->ContainsChar(c))
+ {
+ fontIndex++;
+ }
+
+ if (fontIndex == fonts.Count()) {
+ return missing;
+ }
+
+ return fontIndex;
+ }
+
///
/// Flushes the size of the face with the Free Type library backend.
///
diff --git a/Source/Engine/Render2D/MultiFont.cpp b/Source/Engine/Render2D/MultiFont.cpp
new file mode 100644
index 000000000..9844c12e0
--- /dev/null
+++ b/Source/Engine/Render2D/MultiFont.cpp
@@ -0,0 +1 @@
+#include "MultiFont.h"
diff --git a/Source/Engine/Render2D/MultiFont.h b/Source/Engine/Render2D/MultiFont.h
new file mode 100644
index 000000000..b1da832d5
--- /dev/null
+++ b/Source/Engine/Render2D/MultiFont.h
@@ -0,0 +1,77 @@
+#pragma once
+
+#include "Engine/Core/Collections/Array.h"
+#include "Engine/Core/Collections/Dictionary.h"
+#include "Font.h"
+
+///
+/// The font segment info generated during text processing.
+///
+API_STRUCT(NoDefault) struct MultiFontSegmentCache
+{
+ DECLARE_SCRIPTING_TYPE_MINIMAL(MultiFontSegmentCache);
+
+ ///
+ /// The root position of the segment (upper left corner), relative to line.
+ ///
+ API_FIELD() Float2 Location;
+
+ ///
+ /// The height of the current segment
+ ///
+ API_FIELD() float Height;
+
+ ///
+ /// The first character index (from the input text).
+ ///
+ API_FIELD() int32 FirstCharIndex;
+
+ ///
+ /// The last character index (from the input text), inclusive.
+ ///
+ API_FIELD() int32 LastCharIndex;
+
+ ///
+ /// The index of the font to render with
+ ///
+ API_FIELD() int32 FontIndex;
+};
+
+template<>
+struct TIsPODType
+{
+ enum { Value = true };
+};
+
+///
+/// Line of font segments info generated during text processing.
+///
+API_STRUCT(NoDefault) struct MultiFontLineCache
+{
+ DECLARE_SCRIPTING_TYPE_MINIMAL(MultiFontLineCache);
+
+ ///
+ /// The root position of the line (upper left corner).
+ ///
+ API_FIELD() Float2 Location;
+
+ ///
+ /// The line bounds (width and height).
+ ///
+ API_FIELD() Float2 Size;
+
+ ///
+ /// The maximum ascendent of the line.
+ ///
+ API_FIELD() float MaxAscender;
+
+ ///
+ /// The index of the font to render with
+ ///
+ API_FIELD() Array Segments;
+};
+
+API_CLASS(Sealed, NoSpawn) class FLAXENGINE_API MultiFont : public ManagedScriptingObject
+{
+ DECLARE_SCRIPTING_TYPE_NO_SPAWN(MultiFont);
+};
diff --git a/Source/Engine/Render2D/Render2D.cpp b/Source/Engine/Render2D/Render2D.cpp
index eedfbeffe..8a39d29be 100644
--- a/Source/Engine/Render2D/Render2D.cpp
+++ b/Source/Engine/Render2D/Render2D.cpp
@@ -3,6 +3,7 @@
#include "Render2D.h"
#include "Font.h"
#include "FontManager.h"
+#include "MultiFont.h"
#include "FontTextureAtlas.h"
#include "RotatedRectangle.h"
#include "SpriteAtlas.h"
@@ -194,6 +195,7 @@ namespace
// Drawing
Array DrawCalls;
Array Lines;
+ Array MultiFontLines;
Array Lines2;
bool IsScissorsRectEmpty;
bool IsScissorsRectEnabled;
@@ -1384,6 +1386,9 @@ void Render2D::DrawText(const Array& fonts, const StringView& text, const
int32 kerning;
float scale = 1.0f / FontManager::FontScale;
+ // Process text to get lines
+ Array maxAscenders;
+
// Render all characters
FontCharacterEntry entry;
Render2DDrawCall drawCall;
@@ -1398,48 +1403,70 @@ void Render2D::DrawText(const Array& fonts, const StringView& text, const
drawCall.AsChar.Mat = nullptr;
}
+ int32 lineIndex = 0;
+ maxAscenders.Add(0);
+ for (int32 currentIndex = 0; currentIndex < text.Length(); currentIndex++)
+ {
+ if (text[currentIndex] != '\n') {
+ int32 fontIndex = Font::GetCharFontIndex(fonts, text[currentIndex], 0);
+ maxAscenders[lineIndex] = Math::Max(maxAscenders[lineIndex], static_cast(fonts[fontIndex]->GetAscender()));
+ }
+ else {
+ lineIndex++;
+ maxAscenders.Add(0);
+ }
+ }
+
+ lineIndex = 0;
// The following code cut the text into segments, according to the font used to render
Float2 pointer = location;
// The starting index of the current segment
int32 startIndex = 0;
// The index of the font used by the current segment
- int32 segmentFontIndex = 0;
+ int32 currentFontIndex = Font::GetCharFontIndex(fonts, text[0], 0);
// The maximum font height of the current line
float maxHeight = 0;
- for (int32 currentIndex = 0; currentIndex <= text.Length(); currentIndex++)
+ for (int32 currentIndex = 0; currentIndex < text.Length(); currentIndex++)
{
// Cache current character
- const Char currentChar = currentIndex < text.Length() ? text[currentIndex] : 0;
+ const Char currentChar = text[currentIndex];
+ int32 nextCharIndex = currentIndex + 1;
+ bool moveSegment = false;
+ bool moveLine = false;
+ int32 nextFontIndex = currentFontIndex;
+
+ // Submit segment if text ends
+ if (nextCharIndex == text.Length()) {
+ moveSegment = true;
+ }
// Check if it isn't a newline character
if (currentChar != '\n')
{
- int32 fontIndex = 0;
- if (currentIndex < text.Length()) {
- while (fontIndex < fonts.Count() && !fonts[fontIndex]->ContainsChar(currentChar))
- {
- fontIndex++;
- }
-
- // If no font can match the char, then use the segment font
- if (fontIndex == fonts.Count()) {
- fontIndex = segmentFontIndex;
- }
-
- // Do nothing if the char still belongs to the current segment
- if (fontIndex == segmentFontIndex) {
- continue;
- }
+ // Get character entry
+ if (nextCharIndex < text.Length()) {
+ nextFontIndex = Font::GetCharFontIndex(fonts, text[nextCharIndex], currentFontIndex);
}
+ if (nextFontIndex != currentFontIndex) {
+ moveSegment = true;
+ }
+ }
+ else
+ {
+ // Move
+ moveLine = moveSegment = true;
+ }
+
+ if (moveSegment) {
// Render the pending segment before beginning the new segment
- renderText:auto fontHeight = fonts[segmentFontIndex]->GetHeight();
+ auto fontHeight = fonts[currentFontIndex]->GetHeight();
maxHeight = Math::Max(maxHeight, static_cast(fontHeight));
- auto fontDescender = fonts[segmentFontIndex]->GetDescender();
- for (int32 renderIndex = startIndex; renderIndex < currentIndex; renderIndex++)
+ auto fontDescender = fonts[currentFontIndex]->GetDescender();
+ for (int32 renderIndex = startIndex; renderIndex <= currentIndex; renderIndex++)
{
// Get character entry
- fonts[segmentFontIndex]->GetCharacter(text[renderIndex], entry);
+ fonts[currentFontIndex]->GetCharacter(text[renderIndex], entry);
// Check if need to select/change font atlas (since characters even in the same font may be located in different atlases)
if (fontAtlas == nullptr || entry.TextureIndex != fontAtlasIndex)
@@ -1466,7 +1493,7 @@ void Render2D::DrawText(const Array& fonts, const StringView& text, const
// Get kerning
if (!isWhitespace && previous.IsValid)
{
- kerning = fonts[segmentFontIndex]->GetKerning(previous.Character, entry.Character);
+ kerning = fonts[currentFontIndex]->GetKerning(previous.Character, entry.Character);
}
else
{
@@ -1482,7 +1509,7 @@ void Render2D::DrawText(const Array& fonts, const StringView& text, const
const float x = pointer.X + entry.OffsetX * scale;
const float y = pointer.Y + (fontHeight + fontDescender - entry.OffsetY) * scale;
- Rectangle charRect(x, y, entry.UVSize.X * scale, entry.UVSize.Y * scale);
+ Rectangle charRect(x, y + (maxAscenders[lineIndex] - fonts[currentFontIndex]->GetAscender()) / 2, entry.UVSize.X * scale, entry.UVSize.Y * scale);
Float2 upperLeftUV = entry.UV * invAtlasSize;
Float2 rightBottomUV = (entry.UV + entry.UVSize) * invAtlasSize;
@@ -1498,22 +1525,17 @@ void Render2D::DrawText(const Array& fonts, const StringView& text, const
pointer.X += entry.AdvanceX * scale;
}
- // Start new segment
- startIndex = currentIndex;
- segmentFontIndex = fontIndex;
-
- if (currentIndex == text.Length() - 1) {
- currentIndex++;
- goto renderText;
+ if (moveLine) {
+ pointer.X = location.X;
+ pointer.Y += maxHeight * scale;
+ // Clear max height
+ maxHeight = 0;
+ lineIndex++;
}
- }
- else
- {
- // Move
- pointer.X = location.X;
- pointer.Y += maxHeight * scale;
- // Clear max height
- maxHeight = 0;
+
+ // Start new segment
+ startIndex = nextCharIndex;
+ currentFontIndex = nextFontIndex;
}
}
}
@@ -1540,8 +1562,8 @@ void Render2D::DrawText(const Array& fonts, const StringView& text, const
float scale = layout.Scale / FontManager::FontScale;
// Process text to get lines
- Lines.Clear();
- Font::ProcessText(fonts, text, Lines, layout);
+ MultiFontLines.Clear();
+ Font::ProcessText(fonts, text, MultiFontLines, layout);
// Render all lines
FontCharacterEntry entry;
@@ -1557,119 +1579,81 @@ void Render2D::DrawText(const Array& fonts, const StringView& text, const
drawCall.AsChar.Mat = nullptr;
}
- for (int32 lineIndex = 0; lineIndex < Lines.Count(); lineIndex++)
+ for (int32 lineIndex = 0; lineIndex < MultiFontLines.Count(); lineIndex++)
{
- const FontLineCache& line = Lines[lineIndex];
-
- // The following code cut the text into segments, according to the font used to render
- Float2 pointer = line.Location;
- // The starting index of the current segment
- int32 startIndex = line.FirstCharIndex;
- // The index of the font used by the current segment
- int32 segmentFontIndex = 0;
- // The maximum font height of the current line
- float maxHeight = 0;
-
- // Partition and render all characters from the line
- for (int32 charIndex = line.FirstCharIndex; charIndex <= line.LastCharIndex + 1; charIndex++)
+ const MultiFontLineCache& line = MultiFontLines[lineIndex];
+ for (int32 segmentIndex = 0; segmentIndex < line.Segments.Count(); segmentIndex++)
{
- const Char c = charIndex <= line.LastCharIndex ? text[charIndex] : 0;
+ const MultiFontSegmentCache& segment = MultiFontLines[lineIndex].Segments[segmentIndex];
+ auto fontHeight = fonts[segment.FontIndex]->GetHeight();
+ auto fontDescender = fonts[segment.FontIndex]->GetDescender();
+ Float2 pointer = line.Location + segment.Location;
- if (c != '\n')
+ for (int32 charIndex = segment.FirstCharIndex; charIndex <= segment.LastCharIndex; charIndex++)
{
- int32 fontIndex = 0;
- if (charIndex <= line.LastCharIndex) {
- while (fontIndex < fonts.Count() && !fonts[fontIndex]->ContainsChar(c))
- {
- fontIndex++;
- }
-
- // If no font can match the char, then use the segment font
- if (fontIndex == fonts.Count()) {
- fontIndex = segmentFontIndex;
- }
-
-
- // Do nothing if the char still belongs to the current segment
- if (fontIndex == segmentFontIndex) {
- continue;
- }
- }
-
-
- // Render the pending segment before beginning the new segment
- auto fontHeight = fonts[segmentFontIndex]->GetHeight();
- maxHeight = Math::Max(maxHeight, static_cast(fontHeight));
- auto fontDescender = fonts[segmentFontIndex]->GetDescender();
-
- const Char* pred = L"Type";
- if (text.Substring(0, Math::Min(4, text.Length())) == pred) {
- // __debugbreak();
- }
- for (int32 renderIndex = startIndex; renderIndex < charIndex; renderIndex++)
+ Char c = text[charIndex];
+ if (c == '\n')
{
- // Get character entry
- fonts[segmentFontIndex]->GetCharacter(text[renderIndex], entry);
+ continue;
+ }
- // Check if need to select/change font atlas (since characters even in the same font may be located in different atlases)
- if (fontAtlas == nullptr || entry.TextureIndex != fontAtlasIndex)
- {
- // Get texture atlas that contains current character
- fontAtlasIndex = entry.TextureIndex;
- fontAtlas = FontManager::GetAtlas(fontAtlasIndex);
- if (fontAtlas)
- {
- fontAtlas->EnsureTextureCreated();
- invAtlasSize = 1.0f / fontAtlas->GetSize();
- drawCall.AsChar.Tex = fontAtlas->GetTexture();
- }
- else
- {
- invAtlasSize = 1.0f;
- drawCall.AsChar.Tex = nullptr;
- }
- }
+ // Get character entry
+ fonts[segment.FontIndex]->GetCharacter(c, entry);
- // Get kerning
- const bool isWhitespace = StringUtils::IsWhitespace(text[renderIndex]);
- if (!isWhitespace && previous.IsValid)
+ // Check if need to select/change font atlas (since characters even in the same font may be located in different atlases)
+ if (fontAtlas == nullptr || entry.TextureIndex != fontAtlasIndex)
+ {
+ // Get texture atlas that contains current character
+ fontAtlasIndex = entry.TextureIndex;
+ fontAtlas = FontManager::GetAtlas(fontAtlasIndex);
+ if (fontAtlas)
{
- kerning = fonts[segmentFontIndex]->GetKerning(previous.Character, entry.Character);
+ fontAtlas->EnsureTextureCreated();
+ invAtlasSize = 1.0f / fontAtlas->GetSize();
+ drawCall.AsChar.Tex = fontAtlas->GetTexture();
}
else
{
- kerning = 0;
+ invAtlasSize = 1.0f;
+ drawCall.AsChar.Tex = nullptr;
}
- pointer.X += (float)kerning * scale;
- previous = entry;
-
- // Omit whitespace characters
- if (!isWhitespace)
- {
- // Calculate character size and atlas coordinates
- const float x = pointer.X + entry.OffsetX * scale;
- const float y = pointer.Y - entry.OffsetY * scale + Math::Ceil((fontHeight + fontDescender) * scale);
-
- Rectangle charRect(x, y, entry.UVSize.X * scale, entry.UVSize.Y * scale);
- charRect.Offset(layout.Bounds.Location);
-
- Float2 upperLeftUV = entry.UV * invAtlasSize;
- Float2 rightBottomUV = (entry.UV + entry.UVSize) * invAtlasSize;
-
- // Add draw call
- drawCall.StartIB = IBIndex;
- drawCall.CountIB = 6;
- DrawCalls.Add(drawCall);
- WriteRect(charRect, color, upperLeftUV, rightBottomUV);
- }
-
- // Move
- pointer.X += entry.AdvanceX * scale;
}
- // Start new segment
- startIndex = charIndex;
- segmentFontIndex = fontIndex;
+ // Get kerning
+ const bool isWhitespace = StringUtils::IsWhitespace(c);
+ if (!isWhitespace && previous.IsValid)
+ {
+ kerning = fonts[segment.FontIndex]->GetKerning(previous.Character, entry.Character);
+ }
+ else
+ {
+ kerning = 0;
+ }
+ pointer.X += (float)kerning * scale;
+ previous = entry;
+
+ // Omit whitespace characters
+ if (!isWhitespace)
+ {
+ // Calculate character size and atlas coordinates
+ const float x = pointer.X + entry.OffsetX * scale;
+ const float y = pointer.Y - entry.OffsetY * scale + Math::Ceil((fontHeight + fontDescender) * scale);
+
+ Rectangle charRect(x, y, entry.UVSize.X * scale, entry.UVSize.Y * scale);
+ charRect.Offset(layout.Bounds.Location);
+
+ Float2 upperLeftUV = entry.UV * invAtlasSize;
+ Float2 rightBottomUV = (entry.UV + entry.UVSize) * invAtlasSize;
+
+ // Add draw call
+ drawCall.StartIB = IBIndex;
+ drawCall.CountIB = 6;
+ DrawCalls.Add(drawCall);
+ WriteRect(charRect, color, upperLeftUV, rightBottomUV);
+ }
+
+ // Move
+ pointer.X += entry.AdvanceX * scale;
}
}
}
diff --git a/Source/Engine/UI/GUI/Common/Label.cs b/Source/Engine/UI/GUI/Common/Label.cs
index b92e762e1..5fa8ad21d 100644
--- a/Source/Engine/UI/GUI/Common/Label.cs
+++ b/Source/Engine/UI/GUI/Common/Label.cs
@@ -235,7 +235,7 @@ namespace FlaxEngine.GUI
}
}
- Render2D.DrawText(new Font[] { _font.GetFont(), Style.Current.FontCJK }, Material, _text, rect, color, hAlignment, wAlignment, Wrapping, BaseLinesGapScale, scale);
+ Render2D.DrawText([_font.GetFont(), Style.Current.FontCJK], Material, _text, rect, color, hAlignment, wAlignment, Wrapping, BaseLinesGapScale, scale);
if (ClipText)
Render2D.PopClip();