Add support for using per-texture group sampler in Materials
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@@ -12,6 +12,14 @@ using FlaxEditor.Scripting;
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using FlaxEngine;
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using FlaxEngine.GUI;
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namespace FlaxEngine
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{
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partial struct TextureGroup
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{
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internal bool IsAnisotropic => SamplerFilter == GPUSamplerFilter.Anisotropic;
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}
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}
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namespace FlaxEditor.Utilities
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{
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/// <summary>
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