Add support for using per-texture group sampler in Materials

This commit is contained in:
Wojtek Figat
2021-06-29 16:16:56 +02:00
parent add88a783b
commit a3dfb1c5d3
18 changed files with 252 additions and 45 deletions

View File

@@ -12,6 +12,14 @@ using FlaxEditor.Scripting;
using FlaxEngine;
using FlaxEngine.GUI;
namespace FlaxEngine
{
partial struct TextureGroup
{
internal bool IsAnisotropic => SamplerFilter == GPUSamplerFilter.Anisotropic;
}
}
namespace FlaxEditor.Utilities
{
/// <summary>