Add support for using per-texture group sampler in Materials
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@@ -123,6 +123,11 @@ enum class MaterialParameterType : byte
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/// The gameplay global.
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/// </summary>
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GameplayGlobal = 18,
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/// <summary>
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/// The texture sampler derived from texture group settings.
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/// </summary>
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TextureGroupSampler = 19,
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};
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const Char* ToString(MaterialParameterType value);
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