Add support for using per-texture group sampler in Materials

This commit is contained in:
Wojtek Figat
2021-06-29 16:16:56 +02:00
parent add88a783b
commit a3dfb1c5d3
18 changed files with 252 additions and 45 deletions

View File

@@ -123,6 +123,11 @@ enum class MaterialParameterType : byte
/// The gameplay global.
/// </summary>
GameplayGlobal = 18,
/// <summary>
/// The texture sampler derived from texture group settings.
/// </summary>
TextureGroupSampler = 19,
};
const Char* ToString(MaterialParameterType value);