Add support for using per-texture group sampler in Materials
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@@ -52,10 +52,7 @@ protected:
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void Release()
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{
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for (int32 i = 0; i < ARRAY_COUNT(PS); i++)
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{
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SAFE_DELETE_GPU_RESOURCE(PS[i]);
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}
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SAFE_DELETE_GPU_RESOURCES(PS);
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}
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};
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