Add support for using per-texture group sampler in Materials
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@@ -863,11 +863,7 @@ GPUBufferVulkan* HelperResourcesVulkan::GetDummyVertexBuffer()
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void HelperResourcesVulkan::Dispose()
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{
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for (int32 i = 0; i < ARRAY_COUNT(_dummyTextures); i++)
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{
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SAFE_DELETE_GPU_RESOURCE(_dummyTextures[i]);
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}
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SAFE_DELETE_GPU_RESOURCES(_dummyTextures);
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SAFE_DELETE_GPU_RESOURCE(_dummyBuffer);
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SAFE_DELETE_GPU_RESOURCE(_dummyVB);
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