Add support for using per-texture group sampler in Materials
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@@ -188,10 +188,8 @@ void AmbientOcclusionPass::Dispose()
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// Delete pipeline states
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SAFE_DELETE_GPU_RESOURCE(_psPrepareDepths);
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SAFE_DELETE_GPU_RESOURCE(_psPrepareDepthsHalf);
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for (int32 i = 0; i < ARRAY_COUNT(_psPrepareDepthMip); i++)
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SAFE_DELETE_GPU_RESOURCE(_psPrepareDepthMip[i]);
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for (int32 i = 0; i < ARRAY_COUNT(_psGenerate); i++)
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SAFE_DELETE_GPU_RESOURCE(_psGenerate[i]);
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SAFE_DELETE_GPU_RESOURCES(_psPrepareDepthMip);
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SAFE_DELETE_GPU_RESOURCES(_psGenerate);
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SAFE_DELETE_GPU_RESOURCE(_psSmartBlur);
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SAFE_DELETE_GPU_RESOURCE(_psSmartBlurWide);
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SAFE_DELETE_GPU_RESOURCE(_psNonSmartBlur);
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