Merge remote-tracking branch 'origin/master' into sdl_platform
This commit is contained in:
@@ -209,8 +209,8 @@ public:
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bool Get(const int32 index) const
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{
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ASSERT(index >= 0 && index < _count);
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const ItemType offset = index / sizeof(ItemType);
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const ItemType bitMask = (ItemType)(int32)(1 << (index & ((int32)sizeof(ItemType) - 1)));
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const ItemType offset = index / 64;
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const ItemType bitMask = 1ull << (index & 63ull);
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const ItemType item = ((ItemType*)_allocation.Get())[offset];
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return (item & bitMask) != 0;
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}
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@@ -223,13 +223,13 @@ public:
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void Set(const int32 index, const bool value)
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{
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ASSERT(index >= 0 && index < _count);
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const ItemType offset = index / sizeof(ItemType);
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const ItemType bitMask = (ItemType)(int32)(1 << (index & ((int32)sizeof(ItemType) - 1)));
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const ItemType offset = index / 64;
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const ItemType bitMask = 1ull << (index & 63ull);
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ItemType& item = ((ItemType*)_allocation.Get())[offset];
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if (value)
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item |= bitMask;
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item |= bitMask; // Set the bit
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else
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item &= ~bitMask; // Clear the bit
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item &= ~bitMask; // Unset the bit
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}
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public:
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@@ -26,6 +26,8 @@
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_Pragma("clang diagnostic ignored \"-Wdeprecated-declarations\"")
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#define PRAGMA_ENABLE_DEPRECATION_WARNINGS \
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_Pragma("clang diagnostic pop")
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#define PRAGMA_DISABLE_OPTIMIZATION
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#define PRAGMA_ENABLE_OPTIMIZATION
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#pragma clang diagnostic ignored "-Wswitch"
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#pragma clang diagnostic ignored "-Wmacro-redefined"
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@@ -54,6 +56,8 @@
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#define OFFSET_OF(X, Y) __builtin_offsetof(X, Y)
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#define PRAGMA_DISABLE_DEPRECATION_WARNINGS
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#define PRAGMA_ENABLE_DEPRECATION_WARNINGS
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#define PRAGMA_DISABLE_OPTIMIZATION
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#define PRAGMA_ENABLE_OPTIMIZATION
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#elif defined(_MSC_VER)
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@@ -86,6 +90,8 @@
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__pragma(warning(disable: 4996))
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#define PRAGMA_ENABLE_DEPRECATION_WARNINGS \
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__pragma (warning(pop))
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#define PRAGMA_DISABLE_OPTIMIZATION __pragma(optimize("", off))
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#define PRAGMA_ENABLE_OPTIMIZATION __pragma(optimize("", on))
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#pragma warning(disable: 4251)
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@@ -630,6 +630,23 @@ GPUTask* GPUTexture::UploadMipMapAsync(const BytesContainer& data, int32 mipInde
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return task;
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}
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bool GPUTexture::UploadData(TextureData& data, bool copyData)
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{
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if (!IsAllocated())
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return true;
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if (data.Width != Width() || data.Height != Height() || data.Depth != Depth() || data.GetArraySize() != ArraySize() || data.Format != Format())
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return true;
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for (int32 arrayIndex = 0; arrayIndex < ArraySize(); arrayIndex++)
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{
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for (int32 mipLevel = 0; mipLevel < MipLevels(); mipLevel++)
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{
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TextureMipData* mip = data.GetData(arrayIndex, mipLevel);
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UploadMipMapAsync(mip->Data, mipLevel, mip->RowPitch, mip->DepthPitch, copyData);
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}
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}
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return false;
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}
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class TextureDownloadDataTask : public ThreadPoolTask
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{
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private:
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@@ -499,7 +499,7 @@ public:
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/// <summary>
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/// Uploads mip map data to the GPU. Creates async GPU task.
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/// </summary>
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/// <param name="data">Data to upload (it must be valid for the next a few frames due to GPU latency and async works executing)</param>
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/// <param name="data">Data to upload, it must match texture dimensions. It must be valid for the next couple of frames due to GPU async task latency or use data copy.</param>
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/// <param name="mipIndex">Mip level index.</param>
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/// <param name="copyData">If true, the data will be copied to the async execution task instead of using the input pointer provided.</param>
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/// <returns>Created async task or null if cannot.</returns>
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@@ -508,7 +508,7 @@ public:
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/// <summary>
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/// Uploads mip map data to the GPU. Creates async GPU task.
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/// </summary>
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/// <param name="data">Data to upload (it must be valid for the next a few frames due to GPU latency and async works executing)</param>
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/// <param name="data">Data to upload, it must match texture dimensions. It must be valid for the next couple of frames due to GPU async task latency or use data copy.</param>
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/// <param name="mipIndex">Mip level index.</param>
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/// <param name="rowPitch">The data row pitch.</param>
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/// <param name="slicePitch">The data slice pitch.</param>
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@@ -516,6 +516,14 @@ public:
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/// <returns>Created async task or null if cannot.</returns>
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GPUTask* UploadMipMapAsync(const BytesContainer& data, int32 mipIndex, int32 rowPitch, int32 slicePitch, bool copyData = false);
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/// <summary>
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/// Uploads texture data to the GPU. Actual data copy to the GPU memory is performed via async task.
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/// </summary>
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/// <param name="data">Data to upload, it must match texture dimensions. It must be valid for the next couple of frames due to GPU async task latency or use data copy.</param>
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/// <param name="copyData">If true, the data will be copied to the async execution task instead of using the input pointer provided.</param>
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/// <returns>True if cannot upload data, otherwise false.</returns>
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API_FUNCTION() bool UploadData(TextureData& data, bool copyData = false);
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/// <summary>
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/// Downloads the texture data to be accessible from CPU. For frequent access, use staging textures, otherwise current thread will be stalled to wait for the GPU frame to copy data into staging buffer.
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/// </summary>
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@@ -78,6 +78,32 @@ TEST_CASE("Array")
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TEST_CASE("BitArray")
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{
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SECTION("Test Access")
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{
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BitArray<> a1;
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CHECK(a1.Count() == 0);
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for (int32 i = 0; i < 310; i++)
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{
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a1.Add(false);
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}
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CHECK(a1.Count() == 310);
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a1.Resize(300);
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CHECK(a1.Count() == 300);
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CHECK(a1.Capacity() >= 300);
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a1.SetAll(true);
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a1.SetAll(false);
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for (int32 i = 0; i < 300; i++)
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{
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a1.Set(i, true);
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for (int32 j = 0; j < 300; j++)
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{
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bool expected = j == i;
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CHECK(a1.Get(j) == expected);
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}
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a1.Set(i, false);
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}
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}
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SECTION("Test Allocators")
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{
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BitArray<> a1;
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@@ -142,7 +168,7 @@ TEST_CASE("BitArray")
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// Generate some random data for testing
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BitArray<> testData;
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testData.Resize(32);
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testData.Resize(128);
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RandomStream rand(101);
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for (int32 i = 0; i < testData.Count(); i++)
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testData.Set(i, rand.GetBool());
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@@ -151,8 +177,8 @@ TEST_CASE("BitArray")
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{
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const BitArray<> a1(testData);
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const BitArray<InlinedAllocation<8>> a2(testData);
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const BitArray<InlinedAllocation<64>> a3(testData);
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const BitArray<FixedAllocation<64>> a4(testData);
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const BitArray<InlinedAllocation<256>> a3(testData);
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const BitArray<FixedAllocation<256>> a4(testData);
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CHECK(a1 == testData);
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CHECK(a2 == testData);
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CHECK(a3 == testData);
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