Add MaxDepenetrationVelocity for Ragdoll
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@@ -42,6 +42,7 @@ float Ragdoll::InitBone(RigidBody* rigidBody, int32& nodeIndex, Transform& local
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// Initialize body
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rigidBody->SetSolverIterationCounts(PositionSolverIterations, VelocitySolverIterations);
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rigidBody->SetMaxDepenetrationVelocity(MaxDepenetrationVelocity);
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}
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return weight;
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}
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@@ -42,9 +42,16 @@ public:
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/// The minimum number of velocity iterations the physics solver should perform for bodies in this ragdoll. Higher values improve stability but affect performance.
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/// </summary>
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/// <seealso cref="RigidBody.SetSolverIterationCounts"/>
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API_FIELD(Attributes="EditorOrder(100), EditorDisplay(\"Ragdoll\"), Limit(1, 255)")
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API_FIELD(Attributes="EditorOrder(110), EditorDisplay(\"Ragdoll\"), Limit(1, 255)")
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uint8 VelocitySolverIterations = 2;
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/// <summary>
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/// The maximum depenetration velocity when ragdoll's rigidbody moving out of penetrating state. Using this property can smooth objects moving out of colliding state and prevent unstable motion.
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/// </summary>
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/// <seealso cref="RigidBody.MaxDepenetrationVelocity"/>
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API_FIELD(Attributes="EditorOrder(120), EditorDisplay(\"Ragdoll\"), Limit(0)")
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float MaxDepenetrationVelocity = MAX_float;
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public:
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/// <summary>
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