Fix editing UI Brush in prefabs

#3501
This commit is contained in:
Wojtek Figat
2025-09-12 23:15:13 +02:00
parent 3d182c89f3
commit a471861e92
10 changed files with 283 additions and 11 deletions

View File

@@ -3,6 +3,7 @@
using System;
using FlaxEditor.GUI;
using FlaxEditor.Scripting;
using FlaxEngine;
using FlaxEngine.Utilities;
namespace FlaxEditor.CustomEditors.Editors
@@ -81,9 +82,13 @@ namespace FlaxEditor.CustomEditors.Editors
private OptionType[] _options;
private ScriptType _type;
private Elements.PropertiesListElement _typeItem;
private ScriptType Type => Values[0] == null ? Values.Type : TypeUtils.GetObjectType(Values[0]);
/// <inheritdoc />
public override bool RevertValueWithChildren => false; // Always revert value for a whole object
/// <inheritdoc />
public override void Initialize(LayoutElementsContainer layout)
{
@@ -98,7 +103,8 @@ namespace FlaxEditor.CustomEditors.Editors
_type = type;
// Type
var typeEditor = layout.ComboBox(TypeComboBoxName, "Type of the object value. Use it to change the object.");
_typeItem = layout.AddPropertyItem(TypeComboBoxName, "Type of the object value. Use it to change the object.");
var typeEditor = _typeItem.ComboBox();
for (int i = 0; i < _options.Length; i++)
{
typeEditor.ComboBox.AddItem(_options[i].Name);
@@ -126,6 +132,8 @@ namespace FlaxEditor.CustomEditors.Editors
// Value
var values = new CustomValueContainer(type, (instance, index) => instance);
if (Values.HasReferenceValue)
values.SetReferenceValue(Values.ReferenceValue);
values.AddRange(Values);
var editor = CustomEditorsUtil.CreateEditor(type);
var style = editor.Style;
@@ -170,6 +178,12 @@ namespace FlaxEditor.CustomEditors.Editors
{
base.Refresh();
// Show prefab diff when reference value type is different
var color = Color.Transparent;
if (Values.HasReferenceValue && CanRevertReferenceValue && Values[0].GetType() != Values.ReferenceValue.GetType())
color = FlaxEngine.GUI.Style.Current.BackgroundSelected;
_typeItem.Labels[0].HighlightStripColor = color;
// Check if type has been modified outside the editor (eg. from code)
if (Type != _type)
{