From a4cdca80fcb0e9d2c98e740c55e045d6958056e3 Mon Sep 17 00:00:00 2001 From: Wojciech Figat Date: Mon, 8 Aug 2022 11:18:32 +0200 Subject: [PATCH] Increase level of assertions in SimulationEventCallbackPhysX --- Source/Engine/Physics/PhysX/SimulationEventCallbackPhysX.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Source/Engine/Physics/PhysX/SimulationEventCallbackPhysX.cpp b/Source/Engine/Physics/PhysX/SimulationEventCallbackPhysX.cpp index b17ef3ce3..d26ea49a6 100644 --- a/Source/Engine/Physics/PhysX/SimulationEventCallbackPhysX.cpp +++ b/Source/Engine/Physics/PhysX/SimulationEventCallbackPhysX.cpp @@ -220,7 +220,7 @@ void SimulationEventCallback::onContact(const PxContactPairHeader& pairHeader, c const PxContactPair& pair = pairs[i.contactPairIndex]; c.ThisActor = static_cast(pair.shapes[0]->userData); c.OtherActor = static_cast(pair.shapes[1]->userData); - ASSERT_LOW_LAYER(c.ThisActor && c.OtherActor); + ASSERT(c.ThisActor && c.OtherActor); Collision& collision = Collisions[CollidersPair(c.ThisActor, c.OtherActor)]; collision.ThisVelocity = P2C(linearVelocityActor0); @@ -241,7 +241,7 @@ void SimulationEventCallback::onTrigger(PxTriggerPair* pairs, PxU32 count) auto trigger = static_cast(pair.triggerShape->userData); auto otherCollider = static_cast(pair.otherShape->userData); - ASSERT_LOW_LAYER(trigger && otherCollider); + ASSERT(trigger && otherCollider); CollidersPair collidersPair(trigger, otherCollider); if (pair.status & PxPairFlag::eNOTIFY_TOUCH_LOST)