Adds feature for creating multiple physics scenes
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@@ -4,6 +4,7 @@
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#include "Engine/Level/Actors/Spline.h"
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#include "Engine/Level/Scene/Scene.h"
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#include "Engine/Physics/Physics.h"
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#include "Engine/Physics/PhysicsScene.h"
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#include "Engine/Engine/Time.h"
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#include "Engine/Profiler/ProfilerCPU.h"
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#include "Engine/Serialization/Serialization.h"
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@@ -20,7 +21,7 @@ void SplineRopeBody::Tick()
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PROFILE_CPU();
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// Cache data
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const Vector3 gravity = Physics::GetGravity() * GravityScale;
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const Vector3 gravity = GetPhysicsScene()->GetGravity() * GravityScale;
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auto& keyframes = _spline->Curve.GetKeyframes();
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const Transform splineTransform = _spline->GetTransform();
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const int32 keyframesCount = keyframes.Count();
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