Add InvalidateShadow for manual shadow cache refresh
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@@ -155,6 +155,7 @@ void SpotLight::Draw(RenderContext& renderContext)
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data.CastVolumetricShadow = CastVolumetricShadow;
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data.ShadowsUpdateRate = ShadowsUpdateRate;
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data.ShadowsUpdateRateAtDistance = ShadowsUpdateRateAtDistance;
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data.ShadowFrame = _invalidateShadowFrame;
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data.ShadowsMode = ShadowsMode;
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data.Radius = radius;
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data.FallOffExponent = FallOffExponent;
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