Optimize ViewportRubberBandSelector

#3151
This commit is contained in:
Wojtek Figat
2025-03-11 13:05:15 +01:00
parent 273b366f44
commit a54299a560
7 changed files with 208 additions and 122 deletions

View File

@@ -847,13 +847,16 @@ MArray* Mesh::DownloadBuffer(bool forceGpu, MTypeObject* resultType, int32 typeI
return result;
}
Array<Float3> Mesh::GetCollisionProxyPoints() const
#if USE_EDITOR
Array<Vector3> Mesh::GetCollisionProxyPoints() const
{
PROFILE_CPU();
Array<Vector3> result;
#if USE_PRECISE_MESH_INTERSECTS
for (int i = 0; i < _collisionProxy.Triangles.Count(); ++i)
for (int32 i = 0; i < _collisionProxy.Triangles.Count(); i++)
{
auto triangle = _collisionProxy.Triangles[i];
auto triangle = _collisionProxy.Triangles.Get()[i];
result.Add(triangle.V0);
result.Add(triangle.V1);
result.Add(triangle.V2);
@@ -863,3 +866,5 @@ Array<Float3> Mesh::GetCollisionProxyPoints() const
}
#endif
#endif