Merge branch 'physicsscene_change_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-physicsscene_change_fix
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@@ -2582,7 +2582,7 @@ void TerrainPatch::Deserialize(DeserializeStream& stream, ISerializeModifier* mo
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void TerrainPatch::OnPhysicsSceneChanged(PhysicsScene* previous)
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{
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PhysicsBackend::RemoveSceneActor(previous->GetPhysicsScene(), _physicsActor);
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PhysicsBackend::RemoveSceneActor(previous->GetPhysicsScene(), _physicsActor, true);
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void* scene = _terrain->GetPhysicsScene()->GetPhysicsScene();
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PhysicsBackend::AddSceneActor(scene, _physicsActor);
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}
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