Merge branch 'physicsscene_change_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-physicsscene_change_fix

This commit is contained in:
Wojtek Figat
2024-03-14 17:32:00 +01:00
6 changed files with 10 additions and 7 deletions

View File

@@ -2582,7 +2582,7 @@ void TerrainPatch::Deserialize(DeserializeStream& stream, ISerializeModifier* mo
void TerrainPatch::OnPhysicsSceneChanged(PhysicsScene* previous)
{
PhysicsBackend::RemoveSceneActor(previous->GetPhysicsScene(), _physicsActor);
PhysicsBackend::RemoveSceneActor(previous->GetPhysicsScene(), _physicsActor, true);
void* scene = _terrain->GetPhysicsScene()->GetPhysicsScene();
PhysicsBackend::AddSceneActor(scene, _physicsActor);
}