Refactor draw calls and instancing logic to be more modular
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@@ -61,9 +61,9 @@ bool Material::CanUseLightmap() const
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return _materialShader && _materialShader->CanUseLightmap();
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}
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bool Material::CanUseInstancing() const
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bool Material::CanUseInstancing(InstancingHandler& handler) const
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{
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return _materialShader && _materialShader->CanUseInstancing();
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return _materialShader && _materialShader->CanUseInstancing(handler);
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}
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void Material::Bind(BindParameters& params)
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