Refactor **Actor tags into hierarchical reusable Tags** system for better gameplay scripting
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@@ -20,13 +20,6 @@ namespace FlaxEditor.Content.Settings
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[EditorOrder(10), EditorDisplay("Layers", EditorDisplayAttribute.InlineStyle), Collection(ReadOnly = true)]
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public string[] Layers = new string[32];
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/// <summary>
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/// Gets the current tags collection.
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/// </summary>
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/// <returns>The tags collection.</returns>
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern string[] GetCurrentTags();
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/// <summary>
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/// Gets the current layer names (max 32 items but trims last empty items).
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/// </summary>
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