Refactor **Actor tags into hierarchical reusable Tags** system for better gameplay scripting

This commit is contained in:
Wojtek Figat
2022-12-20 21:09:51 +01:00
parent 1cf6c5233e
commit a570d6d178
18 changed files with 991 additions and 239 deletions

View File

@@ -20,13 +20,6 @@ namespace FlaxEditor.Content.Settings
[EditorOrder(10), EditorDisplay("Layers", EditorDisplayAttribute.InlineStyle), Collection(ReadOnly = true)]
public string[] Layers = new string[32];
/// <summary>
/// Gets the current tags collection.
/// </summary>
/// <returns>The tags collection.</returns>
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern string[] GetCurrentTags();
/// <summary>
/// Gets the current layer names (max 32 items but trims last empty items).
/// </summary>