Fixing Linux build
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@@ -1,6 +1,5 @@
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#pragma once
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#include "Engine/Physics/SimulationEventCallback.h"
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#include "Engine/Scripting/ScriptingObject.h"
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#include "Engine/Scripting/ScriptingType.h"
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#include "Engine/Core/Math/Vector3.h"
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@@ -12,6 +11,7 @@ class WheeledVehicle;
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#endif
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struct ActionData;
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struct RayCastHit;
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class FixedStepper;
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class PhysicsSettings;
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class PhysicsColliderActor;
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@@ -519,14 +519,10 @@ public:
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private:
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String mName;
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bool mAutoSimulation = true;
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SimulationEventCallback mEventsCallback;
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void* mScratchMemory = nullptr;
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FixedStepper* mStepper = nullptr;
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float mLastDeltaTime = 0.0f;
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bool mIsDuringSimulation = false;
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CriticalSection mFlushLocker;
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PhysicsScenePhysX* mPhysxImpl;
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};
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