Fix model screen size calculation in orthographic view projections
#980
This commit is contained in:
@@ -73,9 +73,7 @@ void RenderView::PrepareCache(const RenderContext& renderContext, float width, f
|
||||
|
||||
WorldPosition = Origin + Position;
|
||||
|
||||
// Ortho views have issues with screen size LOD culling
|
||||
const float modelLODDistanceFactor = (renderContext.LodProxyView ? renderContext.LodProxyView->IsOrthographicProjection() : IsOrthographicProjection()) ? 100.0f : ModelLODDistanceFactor;
|
||||
ModelLODDistanceFactorSqrt = modelLODDistanceFactor * modelLODDistanceFactor;
|
||||
ModelLODDistanceFactorSqrt = ModelLODDistanceFactor * ModelLODDistanceFactor;
|
||||
|
||||
// Setup main view render info
|
||||
if (!mainView)
|
||||
|
||||
Reference in New Issue
Block a user