Fix model screen size calculation in orthographic view projections

#980
This commit is contained in:
Wojtek Figat
2023-05-08 12:44:01 +02:00
parent aeda759086
commit a5afa04f8f
2 changed files with 2 additions and 4 deletions

View File

@@ -73,9 +73,7 @@ void RenderView::PrepareCache(const RenderContext& renderContext, float width, f
WorldPosition = Origin + Position;
// Ortho views have issues with screen size LOD culling
const float modelLODDistanceFactor = (renderContext.LodProxyView ? renderContext.LodProxyView->IsOrthographicProjection() : IsOrthographicProjection()) ? 100.0f : ModelLODDistanceFactor;
ModelLODDistanceFactorSqrt = modelLODDistanceFactor * modelLODDistanceFactor;
ModelLODDistanceFactorSqrt = ModelLODDistanceFactor * ModelLODDistanceFactor;
// Setup main view render info
if (!mainView)