Refactor WebGPU ASYNCIFY to use JSPI
Smaller build size and better performance. Also, link time goes down a lot
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@@ -31,10 +31,10 @@ void* GPUBufferWebGPU::Map(GPUResourceMapMode mode)
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userData.Call(status == WGPUMapAsyncStatus_Success, status, message);
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};
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wgpuBufferMapAsync(Buffer, mapMode, 0, _desc.Size, mapRequest.Info);
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auto mapRequestResult = mapRequest.Wait();
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auto mapRequestResult = mapRequest.Wait(_device->WebGPUInstance);
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if (mapRequestResult == WGPUWaitStatus_TimedOut)
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{
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LOG(Error, "WebGPU buffer map request has timed out after {}s", mapRequest.Data.WaitTime);
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LOG(Error, "WebGPU buffer map request has timed out after {}s", (int32)mapRequest.Data.WaitTime);
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return nullptr;
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}
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if (mapRequestResult == WGPUWaitStatus_Error)
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