diff --git a/Source/Engine/Platform/Network.h b/Source/Engine/Platform/Network.h index 916555ef4..a361eb6bf 100644 --- a/Source/Engine/Platform/Network.h +++ b/Source/Engine/Platform/Network.h @@ -5,15 +5,15 @@ #if PLATFORM_WINDOWS #include "Win32/Win32Network.h" #elif PLATFORM_UWP -#include "Win32/Win32Network.h" +#include "Win32/Win32Network.h" // place holder #elif PLATFORM_LINUX - +#include "Base/NetworkBase.h" // place holder #elif PLATFORM_PS4 - +#include "Base/NetworkBase.h" // place holder #elif PLATFORM_XBOX_SCARLETT #include "Win32/Win32Network.h" // it's probably isn't working #elif PLATFORM_ANDROID - +#include "Base/NetworkBase.h" // place holder #else #error Missing Network implementation! #endif diff --git a/Source/Engine/Platform/Types.h b/Source/Engine/Platform/Types.h index 82b44ace9..cc1bcafcf 100644 --- a/Source/Engine/Platform/Types.h +++ b/Source/Engine/Platform/Types.h @@ -45,6 +45,8 @@ class Win32Thread; typedef Win32Thread Thread; class UWPWindow; typedef UWPWindow Window; +class NetworkBase; // place holder +typedef NetworkBase Network; // place holder #elif PLATFORM_LINUX @@ -66,6 +68,8 @@ class LinuxThread; typedef LinuxThread Thread; class LinuxWindow; typedef LinuxWindow Window; +class NetworkBase; // place holder +typedef NetworkBase Network; // place holder #elif PLATFORM_PS4 @@ -87,6 +91,8 @@ class PS4Thread; typedef PS4Thread Thread; class PS4Window; typedef PS4Window Window; +class NetworkBase; // place holder +typedef NetworkBase Network; // place holder #elif PLATFORM_XBOX_SCARLETT @@ -108,6 +114,8 @@ class Win32Thread; typedef Win32Thread Thread; class XboxScarlettWindow; typedef XboxScarlettWindow Window; +class NetworkBase; // place holder +typedef NetworkBase Network; // place holder #elif PLATFORM_ANDROID @@ -129,6 +137,8 @@ class AndroidThread; typedef AndroidThread Thread; class AndroidWindow; typedef AndroidWindow Window; +class NetworkBase; // place holder +typedef NetworkBase Network; // place holder #else