Rename GPUPipelineState::Description::PrimitiveTopologyType to PrimitiveTopology

This commit is contained in:
Wojtek Figat
2023-06-19 11:53:40 +02:00
parent 7fc3b264ac
commit a6353c0bb9
9 changed files with 19 additions and 13 deletions

View File

@@ -638,10 +638,10 @@ void DebugDrawService::Update()
// Default
desc.PS = shader->GetPS("PS", 0);
desc.PrimitiveTopologyType = PrimitiveTopologyType::Line;
desc.PrimitiveTopology = PrimitiveTopologyType::Line;
failed |= DebugDrawPsLinesDefault.Create(desc);
desc.PS = shader->GetPS("PS", 1);
desc.PrimitiveTopologyType = PrimitiveTopologyType::Triangle;
desc.PrimitiveTopology = PrimitiveTopologyType::Triangle;
failed |= DebugDrawPsTrianglesDefault.Create(desc);
desc.Wireframe = true;
failed |= DebugDrawPsWireTrianglesDefault.Create(desc);
@@ -649,10 +649,10 @@ void DebugDrawService::Update()
// Depth Test
desc.Wireframe = false;
desc.PS = shader->GetPS("PS", 2);
desc.PrimitiveTopologyType = PrimitiveTopologyType::Line;
desc.PrimitiveTopology = PrimitiveTopologyType::Line;
failed |= DebugDrawPsLinesDepthTest.Create(desc);
desc.PS = shader->GetPS("PS", 3);
desc.PrimitiveTopologyType = PrimitiveTopologyType::Triangle;
desc.PrimitiveTopology = PrimitiveTopologyType::Triangle;
failed |= DebugDrawPsTrianglesDepthTest.Create(desc);
desc.Wireframe = true;
failed |= DebugDrawPsWireTrianglesDepthTest.Create(desc);