Rename GPUPipelineState::Description::PrimitiveTopologyType to PrimitiveTopology
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@@ -55,7 +55,7 @@ public:
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public:
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D3D_PRIMITIVE_TOPOLOGY PrimitiveTopologyType = D3D_PRIMITIVE_TOPOLOGY_UNDEFINED;
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D3D_PRIMITIVE_TOPOLOGY PrimitiveTopology = D3D_PRIMITIVE_TOPOLOGY_UNDEFINED;
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DxShaderHeader Header;
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/// <summary>
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