Rename GPUPipelineState::Description::PrimitiveTopologyType to PrimitiveTopology
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@@ -239,7 +239,7 @@ bool GPUPipelineStateVulkan::Init(const Description& desc)
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// Input Assembly
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RenderToolsVulkan::ZeroStruct(_descInputAssembly, VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO);;
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switch (desc.PrimitiveTopologyType)
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switch (desc.PrimitiveTopology)
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{
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case PrimitiveTopologyType::Point:
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_descInputAssembly.topology = VK_PRIMITIVE_TOPOLOGY_POINT_LIST;
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