Rename GPUPipelineState::Description::PrimitiveTopologyType to PrimitiveTopology

This commit is contained in:
Wojtek Figat
2023-06-19 11:53:40 +02:00
parent 7fc3b264ac
commit a6353c0bb9
9 changed files with 19 additions and 13 deletions

View File

@@ -157,7 +157,7 @@ bool DepthOfFieldPass::setupResources()
psDesc.GS = shader->GetGS("GS_Bokeh");
psDesc.PS = shader->GetPS("PS_Bokeh");
psDesc.BlendMode = BlendingMode::Additive;
psDesc.PrimitiveTopologyType = PrimitiveTopologyType::Point;
psDesc.PrimitiveTopology = PrimitiveTopologyType::Point;
if (_psBokeh->Init(psDesc))
return true;
}