Rename GPUPipelineState::Description::PrimitiveTopologyType to PrimitiveTopology
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@@ -157,7 +157,7 @@ bool DepthOfFieldPass::setupResources()
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psDesc.GS = shader->GetGS("GS_Bokeh");
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psDesc.PS = shader->GetPS("PS_Bokeh");
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psDesc.BlendMode = BlendingMode::Additive;
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psDesc.PrimitiveTopologyType = PrimitiveTopologyType::Point;
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psDesc.PrimitiveTopology = PrimitiveTopologyType::Point;
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if (_psBokeh->Init(psDesc))
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return true;
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}
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