Progress on packaging for macOS

This commit is contained in:
Wojtek Figat
2022-01-12 17:37:44 +01:00
parent dfa5e91322
commit a682b7c324
4 changed files with 70 additions and 40 deletions

View File

@@ -9,6 +9,8 @@
#include "Editor/Utilities/EditorUtilities.h"
#include "Engine/Content/Content.h"
#include "Engine/Content/JsonAsset.h"
#include "Editor/Editor.h"
#include "Editor/ProjectInfo.h"
IMPLEMENT_SETTINGS_GETTER(MacPlatformSettings, MacPlatform);
@@ -37,56 +39,59 @@ ArchitectureType MacPlatformTools::GetArchitecture() const
return _arch;
}
bool MacPlatformTools::OnDeployBinaries(CookingData& data)
void MacPlatformTools::OnBuildStarted(CookingData& data)
{
// Adjust the cooking output folders for packaging app
const auto gameSettings = GameSettings::Get();
String productName = gameSettings->ProductName;
productName.Replace(TEXT(" "), TEXT(""));
productName.Replace(TEXT("."), TEXT(""));
productName.Replace(TEXT("-"), TEXT(""));
String contents = productName + TEXT(".app/Contents/");
data.DataOutputPath /= contents;
data.NativeCodeOutputPath /= contents;
data.ManagedCodeOutputPath /= contents;
PlatformTools::OnBuildStarted(data);
}
bool MacPlatformTools::OnPostProcess(CookingData& data)
{
const auto gameSettings = GameSettings::Get();
const auto platformSettings = MacPlatformSettings::Get();
const auto outputPath = data.DataOutputPath;
const auto platformDataPath = data.GetPlatformBinariesRoot();
const auto projectVersion = Editor::Project->Version.ToString();
// Copy binaries
// Setup package name (eg. com.company.project)
String appIdentifier = platformSettings->AppIdentifier;
{
if (!FileSystem::DirectoryExists(outputPath))
FileSystem::CreateDirectory(outputPath);
const auto binPath = data.GetGameBinariesPath();
// Gather files to deploy
Array<String> files;
files.Add(binPath / TEXT("FlaxGame"));
FileSystem::DirectoryGetFiles(files, binPath, TEXT("*.a"), DirectorySearchOption::TopDirectoryOnly);
// Copy data
for (int32 i = 0; i < files.Count(); i++)
String productName = gameSettings->ProductName;
productName.Replace(TEXT(" "), TEXT(""));
productName.Replace(TEXT("."), TEXT(""));
productName.Replace(TEXT("-"), TEXT(""));
String companyName = gameSettings->CompanyName;
companyName.Replace(TEXT(" "), TEXT(""));
companyName.Replace(TEXT("."), TEXT(""));
companyName.Replace(TEXT("-"), TEXT(""));
appIdentifier.Replace(TEXT("${PROJECT_NAME}"), *productName, StringSearchCase::IgnoreCase);
appIdentifier.Replace(TEXT("${COMPANY_NAME}"), *companyName, StringSearchCase::IgnoreCase);
appIdentifier = appIdentifier.ToLower();
for (int32 i = 0; i < appIdentifier.Length(); i++)
{
if (FileSystem::CopyFile(outputPath / StringUtils::GetFileName(files[i]), files[i]))
const auto c = appIdentifier[i];
if (c != '_' && c != '.' && !StringUtils::IsAlnum(c))
{
data.Error(TEXT("Failed to setup output directory."));
LOG(Error, "Apple app identifier \'{0}\' contains invalid character. Only letters, numbers, dots and underscore characters are allowed.", appIdentifier);
return true;
}
}
if (appIdentifier.IsEmpty())
{
LOG(Error, "Apple app identifier is empty.", appIdentifier);
return true;
}
}
// Apply game executable file name
#if !BUILD_DEBUG
const String outputExePath = outputPath / TEXT("FlaxGame");
const String gameExePath = outputPath / gameSettings->ProductName;
if (FileSystem::FileExists(outputExePath) && gameExePath.Compare(outputExePath, StringSearchCase::IgnoreCase) != 0)
{
if (FileSystem::MoveFile(gameExePath, outputExePath, true))
{
data.Error(TEXT("Failed to rename output executable file."));
return true;
}
}
#else
// Don't change application name on a DEBUG build (for build game debugging)
const String gameExePath = outputPath / TEXT("FlaxGame");
#endif
// Ensure the output binary can be executed
#if PLATFORM_MAC
system(*StringAnsi(String::Format(TEXT("chmod +x \"{0}\""), gameExePath)));
#endif
return false;
}

View File

@@ -23,7 +23,8 @@ public:
const Char* GetName() const override;
PlatformType GetPlatform() const override;
ArchitectureType GetArchitecture() const override;
bool OnDeployBinaries(CookingData& data) override;
void OnBuildStarted(CookingData& data) override;
bool OnPostProcess(CookingData& data) override;
};
#endif

View File

@@ -13,6 +13,9 @@
#include "Editor/Editor.h"
#include "Editor/ProjectInfo.h"
#include "Engine/Engine/Globals.h"
#if PLATFORM_MAC
#include <sys/stat.h>
#endif
bool CompileScriptsStep::DeployBinaries(CookingData& data, const String& path, const String& projectFolderPath)
{
@@ -122,11 +125,22 @@ bool CompileScriptsStep::DeployBinaries(CookingData& data, const String& path, c
{
const String& dstPath = data.Tools->IsNativeCodeFile(data, file) ? data.NativeCodeOutputPath : data.ManagedCodeOutputPath;
const String dst = dstPath / StringUtils::GetFileName(file);
if (dst != file && FileSystem::CopyFile(dst, file))
if (dst == file)
continue;
if (FileSystem::CopyFile(dst, file))
{
data.Error(TEXT("Failed to copy file from {0} to {1}."), file, dst);
return true;
}
#if PLATFORM_MAC
// Ensure to keep valid file permissions for executable files
const StringAsANSI<> fileANSI(*file, file.Length());
const StringAsANSI<> dstANSI(*dst, dst.Length());
struct stat st;
stat(fileANSI.Get(), &st);
chmod(dstANSI.Get(), st.st_mode);
#endif
}
return false;
@@ -209,6 +223,7 @@ bool CompileScriptsStep::Perform(CookingData& data)
_extensionsToSkip.Add(TEXT(".lib"));
_extensionsToSkip.Add(TEXT(".a"));
_extensionsToSkip.Add(TEXT(".Build.json"));
_extensionsToSkip.Add(TEXT(".DS_Store"));
if (data.Configuration == BuildConfiguration::Release)
{
_extensionsToSkip.Add(TEXT(".xml"));

View File

@@ -5,6 +5,7 @@
#if PLATFORM_MAC || USE_EDITOR
#include "Engine/Core/Config/PlatformSettingsBase.h"
#include "Engine/Core/Types/String.h"
/// <summary>
/// Mac platform settings.
@@ -13,6 +14,13 @@ API_CLASS(sealed, Namespace="FlaxEditor.Content.Settings") class FLAXENGINE_API
{
DECLARE_SCRIPTING_TYPE_MINIMAL(MacPlatformSettings);
/// <summary>
/// The app identifier (reversed DNS, eg. com.company.product). Custom tokens: ${PROJECT_NAME}, ${COMPANY_NAME}.
/// </summary>
API_FIELD(Attributes="EditorOrder(0), EditorDisplay(\"General\")")
String AppIdentifier = TEXT("com.${COMPANY_NAME}.${PROJECT_NAME}");
public:
/// <summary>
/// Gets the instance of the settings asset (default value if missing). Object returned by this method is always loaded with valid data to use.
/// </summary>
@@ -21,6 +29,7 @@ API_CLASS(sealed, Namespace="FlaxEditor.Content.Settings") class FLAXENGINE_API
// [SettingsBase]
void Deserialize(DeserializeStream& stream, ISerializeModifier* modifier) final override
{
DESERIALIZE(AppIdentifier);
}
};