Add ModelInstanceActor::GetMaterial to get actual material used to render certain entries

This commit is contained in:
Wojtek Figat
2023-07-14 11:58:51 +02:00
parent 7b88569e73
commit a6924d37c1
8 changed files with 63 additions and 4 deletions

View File

@@ -341,6 +341,23 @@ void SplineModel::OnParentChanged()
OnSplineUpdated();
}
MaterialBase* SplineModel::GetMaterial(int32 entryIndex)
{
if (Model)
Model->WaitForLoaded();
else
return nullptr;
CHECK_RETURN(entryIndex >= 0 && entryIndex < Entries.Count(), nullptr);
MaterialBase* material = Entries[entryIndex].Material.Get();
if (!material)
{
material = Model->MaterialSlots[entryIndex].Material.Get();
if (!material)
material = GPUDevice::Instance->GetDefaultDeformableMaterial();
}
return material;
}
bool SplineModel::HasContentLoaded() const
{
return (Model == nullptr || Model->IsLoaded()) && Entries.HasContentLoaded();