diff --git a/Source/Editor/GUI/Tree/Tree.cs b/Source/Editor/GUI/Tree/Tree.cs
index 3e1453f03..8df26c211 100644
--- a/Source/Editor/GUI/Tree/Tree.cs
+++ b/Source/Editor/GUI/Tree/Tree.cs
@@ -74,9 +74,9 @@ namespace FlaxEditor.GUI.Tree
public bool DrawRootTreeLine = true;
///
- /// Occurs when the defered layouting happens
+ /// Occurs when the deferred layout operation was performed.
///
- public event Action OnDeferedLayout;
+ public event Action AfterDeferredLayout;
///
/// Gets or sets the margin for the child tree nodes.
@@ -380,7 +380,7 @@ namespace FlaxEditor.GUI.Tree
if (_deferLayoutUpdate)
{
base.PerformLayout();
- OnDeferedLayout?.Invoke();
+ AfterDeferredLayout?.Invoke();
_deferLayoutUpdate = false;
}
diff --git a/Source/Editor/Windows/SceneTreeWindow.cs b/Source/Editor/Windows/SceneTreeWindow.cs
index 620300485..3c7583b0e 100644
--- a/Source/Editor/Windows/SceneTreeWindow.cs
+++ b/Source/Editor/Windows/SceneTreeWindow.cs
@@ -92,14 +92,15 @@ namespace FlaxEditor.Windows
_tree.SelectedChanged += Tree_OnSelectedChanged;
_tree.RightClick += OnTreeRightClick;
_tree.Parent = _sceneTreePanel;
- _tree.OnDeferedLayout += () => {
- if(_forceScrollNodeToView)
+ _tree.AfterDeferredLayout += () =>
+ {
+ if (_forceScrollNodeToView)
{
_forceScrollNodeToView = false;
ScrollToSelectedNode();
}
};
-
+
headerPanel.Parent = this;
// Setup input actions
@@ -151,9 +152,10 @@ namespace FlaxEditor.Windows
root.TreeNode.UpdateFilter(query);
_tree.UnlockChildrenRecursive();
-
+
+ // When keep the selected nodes in a view
var nodeSelection = _tree.Selection;
- if(nodeSelection.Count != 0)
+ if (nodeSelection.Count != 0)
{
var node = nodeSelection[nodeSelection.Count - 1];
node.Expand(true);