diff --git a/Source/Engine/Physics/Colliders/BoxCollider.cpp b/Source/Engine/Physics/Colliders/BoxCollider.cpp index a0a6b96ba..b80b68de0 100644 --- a/Source/Engine/Physics/Colliders/BoxCollider.cpp +++ b/Source/Engine/Physics/Colliders/BoxCollider.cpp @@ -1,7 +1,6 @@ // Copyright (c) 2012-2023 Wojciech Figat. All rights reserved. #include "BoxCollider.h" -#include "Engine/Serialization/Serialization.h" #include "Engine/Physics/PhysicsBackend.h" BoxCollider::BoxCollider(const SpawnParams& params) diff --git a/Source/Engine/Physics/Colliders/CapsuleCollider.cpp b/Source/Engine/Physics/Colliders/CapsuleCollider.cpp index a64a1fb0c..20f28e883 100644 --- a/Source/Engine/Physics/Colliders/CapsuleCollider.cpp +++ b/Source/Engine/Physics/Colliders/CapsuleCollider.cpp @@ -1,7 +1,6 @@ // Copyright (c) 2012-2023 Wojciech Figat. All rights reserved. #include "CapsuleCollider.h" -#include "Engine/Serialization/Serialization.h" CapsuleCollider::CapsuleCollider(const SpawnParams& params) : Collider(params) diff --git a/Source/Engine/Physics/Colliders/CharacterController.cpp b/Source/Engine/Physics/Colliders/CharacterController.cpp index 6b20203a0..9b36a92ff 100644 --- a/Source/Engine/Physics/Colliders/CharacterController.cpp +++ b/Source/Engine/Physics/Colliders/CharacterController.cpp @@ -5,7 +5,6 @@ #include "Engine/Physics/Physics.h" #include "Engine/Physics/PhysicsBackend.h" #include "Engine/Physics/PhysicsScene.h" -#include "Engine/Serialization/Serialization.h" #include "Engine/Engine/Time.h" #define CC_MIN_SIZE 0.001f diff --git a/Source/Engine/Physics/Colliders/Collider.cpp b/Source/Engine/Physics/Colliders/Collider.cpp index 4d8fecd7e..4326a033d 100644 --- a/Source/Engine/Physics/Colliders/Collider.cpp +++ b/Source/Engine/Physics/Colliders/Collider.cpp @@ -5,7 +5,6 @@ #if USE_EDITOR #include "Engine/Level/Scene/SceneRendering.h" #endif -#include "Engine/Serialization/Serialization.h" #include "Engine/Physics/PhysicsSettings.h" #include "Engine/Physics/Physics.h" #include "Engine/Physics/PhysicsBackend.h" diff --git a/Source/Engine/Physics/Colliders/MeshCollider.cpp b/Source/Engine/Physics/Colliders/MeshCollider.cpp index 28ce0ff16..c29485a64 100644 --- a/Source/Engine/Physics/Colliders/MeshCollider.cpp +++ b/Source/Engine/Physics/Colliders/MeshCollider.cpp @@ -3,7 +3,6 @@ #include "MeshCollider.h" #include "Engine/Core/Math/Matrix.h" #include "Engine/Core/Math/Ray.h" -#include "Engine/Serialization/Serialization.h" #include "Engine/Physics/Physics.h" #include "Engine/Physics/PhysicsScene.h" #if USE_EDITOR || !BUILD_RELEASE diff --git a/Source/Engine/Physics/Colliders/SphereCollider.cpp b/Source/Engine/Physics/Colliders/SphereCollider.cpp index 1c44811b9..92196eeae 100644 --- a/Source/Engine/Physics/Colliders/SphereCollider.cpp +++ b/Source/Engine/Physics/Colliders/SphereCollider.cpp @@ -1,7 +1,6 @@ // Copyright (c) 2012-2023 Wojciech Figat. All rights reserved. #include "SphereCollider.h" -#include "Engine/Serialization/Serialization.h" SphereCollider::SphereCollider(const SpawnParams& params) : Collider(params) diff --git a/Source/Engine/Physics/Colliders/SplineCollider.cpp b/Source/Engine/Physics/Colliders/SplineCollider.cpp index 4dc811e19..5c3c87335 100644 --- a/Source/Engine/Physics/Colliders/SplineCollider.cpp +++ b/Source/Engine/Physics/Colliders/SplineCollider.cpp @@ -5,7 +5,6 @@ #include "Engine/Core/Math/Matrix.h" #include "Engine/Core/Math/Ray.h" #include "Engine/Level/Actors/Spline.h" -#include "Engine/Serialization/Serialization.h" #include "Engine/Physics/Physics.h" #include "Engine/Physics/PhysicsBackend.h" #include "Engine/Physics/PhysicsScene.h"