Add support for generating Collision Data from Skinned Models
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@@ -7,7 +7,7 @@
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#include "Engine/Core/Types/DataContainer.h"
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#include "Engine/Physics/CollisionData.h"
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#include "Engine/Graphics/Models/ModelData.h"
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#include "Engine/Content/Assets/Model.h"
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#include "Engine/Content/Assets/ModelBase.h"
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namespace physx
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{
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@@ -40,7 +40,7 @@ public:
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{
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CollisionDataType Type = CollisionDataType::None;
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ModelData* OverrideModelData = nullptr;
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AssetReference<Model> Model;
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AssetReference<ModelBase> Model;
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int32 ModelLodIndex = 0;
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ConvexMeshGenerationFlags ConvexFlags = ConvexMeshGenerationFlags::None;
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int32 ConvexVertexLimit = 255;
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