Add support for generating Collision Data from Skinned Models
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@@ -23,7 +23,7 @@ CollisionData::CollisionData(const SpawnParams& params, const AssetInfo* info)
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#if COMPILE_WITH_PHYSICS_COOKING
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bool CollisionData::CookCollision(CollisionDataType type, Model* modelObj, int32 modelLodIndex, ConvexMeshGenerationFlags convexFlags, int32 convexVertexLimit)
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bool CollisionData::CookCollision(CollisionDataType type, ModelBase* modelObj, int32 modelLodIndex, ConvexMeshGenerationFlags convexFlags, int32 convexVertexLimit)
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{
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// Validate state
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if (!IsVirtual())
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