Add UseAlpha to RenderBuffers for pass-though renderer with alpha channel

This commit is contained in:
Wojtek Figat
2022-08-01 22:58:22 +02:00
parent fe1cab6a7f
commit a6e9abfceb
14 changed files with 136 additions and 107 deletions

View File

@@ -25,7 +25,7 @@ void PS_GBuffer(
#endif
)
{
Light = 0;
Light = float4(0, 0, 0, 1);
#if USE_DITHERED_LOD_TRANSITION
// LOD masking