Add UseAlpha to RenderBuffers for pass-though renderer with alpha channel
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@@ -25,7 +25,7 @@ void PS_GBuffer(
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#endif
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)
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{
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Light = 0;
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Light = float4(0, 0, 0, 1);
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#if USE_DITHERED_LOD_TRANSITION
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// LOD masking
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