Add UseAlpha to RenderBuffers for pass-though renderer with alpha channel
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@@ -5,9 +5,6 @@
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#include "RendererPass.h"
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#include "Engine/Graphics/PostProcessSettings.h"
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#define DOF_DEPTH_BLUR_FORMAT PixelFormat::R16G16_Float
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#define DOF_RT_FORMAT PixelFormat::R11G11B10_Float
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/// <summary>
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/// Depth of Field rendering
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/// </summary>
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