Merge remote-tracking branch 'origin/master' into 1.10

# Conflicts:
#	Source/Engine/Graphics/Materials/MaterialShader.h
This commit is contained in:
Wojtek Figat
2025-02-18 09:19:59 +01:00
133 changed files with 2253 additions and 654 deletions

View File

@@ -6,18 +6,6 @@
#include "GPUDeviceDX12.h"
#include "Engine/GraphicsDevice/DirectX/RenderToolsDX.h"
D3D12_CPU_DESCRIPTOR_HANDLE DescriptorHeapWithSlotsDX12::Slot::CPU() const
{
ASSERT_LOW_LAYER(Heap);
return Heap->CPU(Index);
}
D3D12_GPU_DESCRIPTOR_HANDLE DescriptorHeapWithSlotsDX12::Slot::GPU() const
{
ASSERT_LOW_LAYER(Heap);
return Heap->GPU(Index);
}
void DescriptorHeapWithSlotsDX12::Slot::CreateSRV(GPUDeviceDX12* device, ID3D12Resource* resource, D3D12_SHADER_RESOURCE_VIEW_DESC* desc)
{
if (Heap == nullptr)