Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts: # Source/Engine/Graphics/Materials/MaterialShader.h
This commit is contained in:
@@ -1,6 +1,7 @@
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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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using System;
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using System.Collections;
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using System.Globalization;
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using System.IO;
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using System.Runtime.CompilerServices;
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@@ -23,7 +24,7 @@ namespace FlaxEngine.Json
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: base(sb, formatProvider)
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{
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Encoding = encoding;
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}
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}
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}
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partial class JsonSerializer
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@@ -174,7 +175,7 @@ namespace FlaxEngine.Json
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internal static JsonSerializerSettings CreateDefaultSettings(bool isManagedOnly)
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{
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//Newtonsoft.Json.Utilities.MiscellaneousUtils.ValueEquals = ValueEquals;
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Newtonsoft.Json.Utilities.MiscellaneousUtils.ValueEquals = ValueEquals;
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if (SerializationBinder is null)
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SerializationBinder = new();
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var settings = new JsonSerializerSettings
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@@ -234,8 +235,66 @@ namespace FlaxEngine.Json
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/// <returns>True if both objects are equal, otherwise false.</returns>
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public static bool ValueEquals(object objA, object objB)
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{
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#if false
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// Use default value comparision used by C# json serialization library
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return Newtonsoft.Json.Utilities.MiscellaneousUtils.ValueEquals(objA, objB);
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#else
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// Based on Newtonsoft.Json MiscellaneousUtils.ValueEquals but with customization for prefab object references diff
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if (objA == objB)
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return true;
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if (objA == null || objB == null)
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return false;
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// Special case when saving reference to prefab object and the objects are different but the point to the same prefab object
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// In that case, skip saving reference as it's defined in prefab (will be populated via IdsMapping during deserialization)
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if (objA is SceneObject sceneA && objB is SceneObject sceneB && sceneA.HasPrefabLink && sceneB.HasPrefabLink)
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return sceneA.PrefabObjectID == sceneB.PrefabObjectID;
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// Comparing an Int32 and Int64 both of the same value returns false, make types the same then compare
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if (objA.GetType() != objB.GetType())
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{
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bool IsInteger(object value)
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{
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var type = value.GetType();
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return type == typeof(SByte) ||
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type == typeof(Byte) ||
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type == typeof(Int16) ||
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type == typeof(UInt16) ||
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type == typeof(Int32) ||
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type == typeof(UInt32) ||
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type == typeof(Int64) ||
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type == typeof(SByte) ||
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type == typeof(UInt64);
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}
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if (IsInteger(objA) && IsInteger(objB))
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return Convert.ToDecimal(objA, CultureInfo.CurrentCulture).Equals(Convert.ToDecimal(objB, CultureInfo.CurrentCulture));
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if ((objA is double || objA is float || objA is decimal) && (objB is double || objB is float || objB is decimal))
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return Mathd.NearEqual(Convert.ToDouble(objA, CultureInfo.CurrentCulture), Convert.ToDouble(objB, CultureInfo.CurrentCulture));
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return false;
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}
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// Diff on collections
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if (objA is IList aList && objB is IList bList)
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{
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if (aList.Count != bList.Count)
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return false;
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}
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if (objA is IEnumerable aEnumerable && objB is IEnumerable bEnumerable)
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{
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var aEnumerator = aEnumerable.GetEnumerator();
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var bEnumerator = bEnumerable.GetEnumerator();
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using var aEnumerator1 = aEnumerator as IDisposable;
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using var bEnumerator1 = bEnumerator as IDisposable;
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while (aEnumerator.MoveNext())
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{
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if (!bEnumerator.MoveNext() || !ValueEquals(aEnumerator.Current, bEnumerator.Current))
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return false;
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}
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return !bEnumerator.MoveNext();
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}
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return objA.Equals(objB);
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#endif
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}
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/// <summary>
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@@ -41,7 +41,7 @@ void ChangeIds(rapidjson_flax::Value& obj, rapidjson_flax::Document& document, c
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'0','0','0','0','0','0','0','0','0','0',
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'0','0','0','0','0','0','0','0','0','0',
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'0','0'
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// @formatter:on
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// @formatter:on
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};
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static const char* digits = "0123456789abcdef";
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uint32 n = value.A;
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@@ -23,6 +23,7 @@
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#include "Engine/Scripting/ManagedCLR/MClass.h"
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#include "Engine/Scripting/ScriptingObjectReference.h"
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#include "Engine/Content/Asset.h"
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#include "Engine/Level/SceneObject.h"
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#include "Engine/Utilities/Encryption.h"
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void ISerializable::DeserializeIfExists(DeserializeStream& stream, const char* memberName, ISerializeModifier* modifier)
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@@ -789,4 +790,16 @@ void Serialization::Deserialize(ISerializable::DeserializeStream& stream, Matrix
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DESERIALIZE_HELPER(stream, "M44", v.M44, 0);
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}
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bool Serialization::ShouldSerialize(const SceneObject* v, const SceneObject* other)
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{
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bool result = v != other;
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if (result && v && other && v->HasPrefabLink() && other->HasPrefabLink())
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{
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// Special case when saving reference to prefab object and the objects are different but the point to the same prefab object
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// In that case, skip saving reference as it's defined in prefab (will be populated via IdsMapping during deserialization)
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result &= v->GetPrefabObjectID() != other->GetPrefabObjectID();
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}
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return result;
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}
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#undef DESERIALIZE_HELPER
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@@ -22,6 +22,13 @@ class WeakAssetReference;
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template<typename T>
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class SoftAssetReference;
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// Clang fails to properly resolve TIsBaseOf<SceneObject, T> without SceneObject defined
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#ifdef _MSC_VER
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class SceneObject;
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#else
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#include "Engine/Level/SceneObject.h"
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#endif
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// @formatter:off
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namespace Serialization
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@@ -441,10 +448,12 @@ namespace Serialization
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// Scripting Object
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FLAXENGINE_API bool ShouldSerialize(const SceneObject* v, const SceneObject* other);
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template<typename T>
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inline typename TEnableIf<TIsBaseOf<ScriptingObject, T>::Value, bool>::Type ShouldSerialize(const T*& v, const void* otherObj)
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{
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return !otherObj || v != *(T**)otherObj;
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return !otherObj || v != *(const T**)otherObj;
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}
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template<typename T>
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inline typename TEnableIf<TIsBaseOf<ScriptingObject, T>::Value>::Type Serialize(ISerializable::SerializeStream& stream, const T*& v, const void* otherObj)
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@@ -460,12 +469,18 @@ namespace Serialization
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v = (T*)::FindObject(id, T::GetStaticClass());
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}
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template<typename T>
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inline typename TEnableIf<TIsBaseOf<SceneObject, T>::Value, bool>::Type ShouldSerialize(const T*& v, const void* otherObj)
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{
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return !otherObj || ShouldSerialize((const SceneObject*)v, *(const SceneObject**)otherObj);
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}
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// Scripting Object Reference
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template<typename T>
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inline bool ShouldSerialize(const ScriptingObjectReference<T>& v, const void* otherObj)
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{
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return !otherObj || v.Get() != ((ScriptingObjectReference<T>*)otherObj)->Get();
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return !otherObj || ShouldSerialize(v.Get(), ((ScriptingObjectReference<T>*)otherObj)->Get());
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}
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template<typename T>
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inline void Serialize(ISerializable::SerializeStream& stream, const ScriptingObjectReference<T>& v, const void* otherObj)
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@@ -486,7 +501,7 @@ namespace Serialization
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template<typename T>
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inline bool ShouldSerialize(const SoftObjectReference<T>& v, const void* otherObj)
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{
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return !otherObj || v.Get() != ((SoftObjectReference<T>*)otherObj)->Get();
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return !otherObj || ShouldSerialize(v.Get(), ((SoftObjectReference<T>*)otherObj)->Get());
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}
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template<typename T>
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inline void Serialize(ISerializable::SerializeStream& stream, const SoftObjectReference<T>& v, const void* otherObj)
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