Small fix to UI
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@@ -55,15 +55,15 @@ namespace FlaxEditor.GUI.Timeline.GUI
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Matrix3x3.Multiply(ref m1, ref m2, out var m3);
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Render2D.PushTransform(ref m3);
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// TODO: Convert to its own sprite or 9 slice
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Render2D.DrawSprite(icon, new Rectangle(new Float2(10, -icon.Size.X * 0.5f), Size), color);
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Render2D.FillRectangle(new Rectangle(new Float2(-6, -icon.Size.Y * 0.5f + 8), new Float2(timeAxisOverlap, 4)), color);
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Render2D.DrawSprite(icon, new Rectangle(new Float2(10, -icon.Size.X * 0.5f - 1), Size + new Float2(0, 1)), color);
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Render2D.FillRectangle(new Rectangle(new Float2(-6, -icon.Size.Y * 0.5f + 7), new Float2(timeAxisOverlap, 5)), color);
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Render2D.PopTransform();
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var textMatrix = Matrix3x3.Translation2D(12, timeAxisHeaderOffset);
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Render2D.PushTransform(ref textMatrix);
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Render2D.DrawText(style.FontSmall, labelText, style.Foreground, new Float2(2, -6));
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Render2D.PopTransform();
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Render2D.FillRectangle(new Rectangle(Width * 0.5f - 1, Height + timeAxisHeaderOffset, 1, _timeline.MediaPanel.Height - timeAxisHeaderOffset - timeAxisOverlap), _timeline.IsMovingPositionHandle ? style.ProgressNormal : style.Foreground.RGBMultiplied(0.8f));
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Render2D.FillRectangle(new Rectangle(Width * 0.5f, Height + timeAxisHeaderOffset, 1, _timeline.MediaPanel.Height - timeAxisHeaderOffset - timeAxisOverlap), _timeline.IsMovingPositionHandle ? style.ProgressNormal : style.Foreground.RGBMultiplied(0.8f));
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base.Draw();
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}
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