Add Camera Cut on rendering view origin change (for large worlds)

This commit is contained in:
Wojtek Figat
2022-06-26 19:23:28 +02:00
parent 5fdd8a4b72
commit a7463872a8
3 changed files with 9 additions and 1 deletions

View File

@@ -416,7 +416,8 @@ void SceneRenderTask::OnEnd(GPUContext* context)
RenderTask::OnEnd(context);
// Swap matrices
// Swap data
View.PrevOrigin = View.Origin;
View.PrevView = View.View;
View.PrevProjection = View.Projection;
View.PrevViewProjection = View.ViewProjection();