Add Camera Cut on rendering view origin change (for large worlds)
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@@ -416,7 +416,8 @@ void SceneRenderTask::OnEnd(GPUContext* context)
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RenderTask::OnEnd(context);
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// Swap matrices
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// Swap data
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View.PrevOrigin = View.Origin;
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View.PrevView = View.View;
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View.PrevProjection = View.Projection;
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View.PrevViewProjection = View.ViewProjection();
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