Add Camera Cut on rendering view origin change (for large worlds)
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@@ -182,6 +182,11 @@ public:
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/// </summary>
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API_FIELD() Float4 TemporalAAJitter;
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/// <summary>
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/// The previous frame rendering view origin.
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/// </summary>
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API_FIELD() Vector3 PrevOrigin;
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/// <summary>
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/// The previous frame view matrix.
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/// </summary>
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