diff --git a/Source/Engine/Renderer/GI/DynamicDiffuseGlobalIllumination.cpp b/Source/Engine/Renderer/GI/DynamicDiffuseGlobalIllumination.cpp index 727de6ecf..e39d7603f 100644 --- a/Source/Engine/Renderer/GI/DynamicDiffuseGlobalIllumination.cpp +++ b/Source/Engine/Renderer/GI/DynamicDiffuseGlobalIllumination.cpp @@ -410,8 +410,8 @@ bool DynamicDiffuseGlobalIlluminationPass::Render(RenderContext& renderContext, } // Calculate which cascades should be updated this frame - const uint64 cascadeFrequencies[] = { 1, 2, 3, 5 }; - // TODO: prevent updating 2 cascades at once on Low quality + const uint64 cascadeFrequencies[] = { 2, 3, 5, 7 }; + //const uint64 cascadeFrequencies[] = { 1, 2, 3, 5 }; //const uint64 cascadeFrequencies[] = { 1, 1, 1, 1 }; bool cascadeSkipUpdate[4]; for (int32 cascadeIndex = 0; cascadeIndex < cascadesCount; cascadeIndex++)