Merge branch 'master' into 1.5

# Conflicts:
#	Content/Shaders/GI/DDGI.flax
#	Content/Shaders/GI/GlobalSurfaceAtlas.flax
#	Content/Shaders/TAA.flax
#	Content/Shaders/VolumetricFog.flax
#	Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
#	Source/Engine/Core/Config/GraphicsSettings.cpp
#	Source/Engine/Engine/PostProcessEffect.cs
#	Source/Engine/Graphics/GPUResourcesCollection.cpp
#	Source/Engine/Graphics/GPUResourcesCollection.h
#	Source/Engine/Graphics/PostProcessBase.h
#	Source/FlaxEngine.Gen.cs
This commit is contained in:
Wojciech Figat
2023-01-10 15:37:55 +01:00
2624 changed files with 2659 additions and 2659 deletions

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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#include "Font.h"
#include "FontAsset.h"

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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#pragma once

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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#include "FontAsset.h"
#include "Font.h"

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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
namespace FlaxEngine
{

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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#pragma once

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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#include "FontManager.h"
#include "FontTextureAtlas.h"

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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#pragma once

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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
using System.Runtime.CompilerServices;

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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#include "FontTextureAtlas.h"
#include "Engine/Core/Log.h"

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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#pragma once

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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#pragma once

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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
using Flax.Build;
using Flax.Build.NativeCpp;

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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#include "Render2D.h"
#include "Font.h"

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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
using System;

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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#pragma once

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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#pragma once

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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#include "SpriteAtlas.h"
#include "Engine/Core/Log.h"

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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
using System;

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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#pragma once

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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
namespace FlaxEngine
{

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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#pragma once

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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
using System;