Add GlobalSurfaceAtlas draw pass
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@@ -20,6 +20,7 @@ void DirectionalLight::Draw(RenderContext& renderContext)
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AdjustBrightness(renderContext.View, brightness);
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if (Brightness > ZeroTolerance
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&& (renderContext.View.Flags & ViewFlags::DirectionalLights) != 0
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&& renderContext.View.Pass & DrawPass::GBuffer
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&& (ViewDistance < ZeroTolerance || Vector3::DistanceSquared(renderContext.View.Position, GetPosition()) < ViewDistance * ViewDistance))
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{
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RendererDirectionalLightData data;
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